init.luau
Versions
Every version of this package its world published, newest first by when it first appeared. A version published again later keeps its place.
heal: constant-named shaders, stored meshes and the scene's own refs record
01KYTR62EBK40RE9VQM2YSTMVNb4c852d509Browse filesCompare with previousCompare from hereheal: shader and texture names in code-built materials record as references
01KYTPYWJRR54RNF9ZNFSHCYMX7e517eb346Browse filesCompare with previousCompare from herepart 2 SUBSTANCE: PBR array + RT shadows/AO + studio env --- part 3 METROPOLIS: instanced night city, emissive window shells, traffic, fog --- part 4 SIMULATION: 45k GPU attractor swarm, custom update shader, shape morphs --- parts 5-7: TIDES ocean+glass, COLLAPSE wrecking-ball physics, ASCENSION cloud deck + credits; fixes: Text3D crash workaround (#5314), localScale assignment, emissive semantics --- run-through fixes: outline purge in fx.init, p3 reveal shots framed closer --- scene README --- p6 physics via components (publish gate: no authoring tools in shipped modules)
01KX88N4W1AV060YFANSN42HMSb421979189Browse filesCompare with previousCompare from heredemo framework (director/shots/fx/volume/title3d/geo) + part 1 LUMEN god-ray chamber
01KX84WZND3FE1SDEMZRZTDY5G1be31d9b6aBrowse filesCompare from here