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assets

Find content and trace how it's used — search the project's assets, see what an entity is made of, and find who uses a given asset.

Search the whole asset index by substring and get every match grouped by category, without knowing where anything lives. Point at one entity, a list, or the whole scene and get back the unique set of asset references in use — materials, meshes, textures, bundles, and anything else a component field holds — each enriched with its identity, path, and the entities that use it. Or go the other way: name an asset and find every entity in the active layer that references it, down to the component and field.