fix: the title card is the first thing a player sees again, the room stops holding dust that is not there, and the Kid's verdict stays on the end card
The boot never reached the title. is answered both by the
presentation slice, which lands the title card, and by the camera director,
which started the opening flythrough, and whichever the bus reached last
decided what the player looked at — so a fresh session went straight into the
flythrough and on to the launcher, and BACK TO THE BOX from the end card did
the same. The director no longer starts the flythrough from that event: every
path that wants it asks for it by name. The bus dispatches in subscription
order rather than in whatever order a table iterates, and the title handoff is
spent when the player leaves the title, so it cannot come due again mid-session.
An effect that has finished sometimes leaves its last frame of particles
standing. Three clouds of dust and splinters were hanging over a settled city
with nothing having been hit for five minutes, one of them in shot on the title
card. The set slice now gives the idle pool back at the beats where nothing is
playing and no frame is being flown.
The Kid's verdict left the end card after the clip finished rather than after
the twelve seconds the card is written to hold it for; a line running out no
longer clears the words.
Six modules shipped the scaffolded README placeholder into a public world; they
now say what they are. World validation: 8 warnings down to 2.