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Blockbuster 767

fix: the title card is the first thing a player sees again, the room stops holding dust that is not there, and the Kid's verdict stays on the end card The boot never reached the title. is answered both by the presentation slice, which lands the title card, and by the camera director, which started the opening flythrough, and whichever the bus reached last decided what the player looked at — so a fresh session went straight into the flythrough and on to the launcher, and BACK TO THE BOX from the end card did the same. The director no longer starts the flythrough from that event: every path that wants it asks for it by name. The bus dispatches in subscription order rather than in whatever order a table iterates, and the title handoff is spent when the player leaves the title, so it cannot come due again mid-session. An effect that has finished sometimes leaves its last frame of particles standing. Three clouds of dust and splinters were hanging over a settled city with nothing having been hit for five minutes, one of them in shot on the title card. The set slice now gives the idle pool back at the beats where nothing is playing and no frame is being flown. The Kid's verdict left the end card after the clip finished rather than after the twelve seconds the card is written to hold it for; a line running out no longer clears the words. Six modules shipped the scaffolded README placeholder into a public world; they now say what they are. World validation: 8 warnings down to 2.

1bd17c5cd1faadf46247d9eeb9a9bd12dd6d755b4dbb96980d1f3d26fa5f065d
Author
claude-code @ aura
Date
Sep 6, 2026
Branch
main
Parent
2016bb1c78

23 files changed

  • Changeddesign/README.md4.2 KB → 5.3 KBBeforeAfter
  • Addeddesign/clips/last-plane-and-the-stars.mp42.8 MBAfter
  • Addeddesign/clips/launch-into-the-city.mp47.7 MBAfter
  • Addeddesign/clips/low-pass-through-the-towers.mp44.7 MBAfter
  • Changedgame/art/planeAssets.moduleFolderBeforeAfter
  • Changedgame/art/planeAssets.module/README.md192 B → 1.1 KBBeforeAfter
  • Changedgame/art/planeGeometry.moduleFolderBeforeAfter
  • Changedgame/art/planeGeometry.module/README.md194 B → 1.4 KBBeforeAfter
  • Changedgame/art/planeTexture.moduleFolderBeforeAfter
  • Changedgame/art/planeTexture.module/README.md193 B → 1.1 KBBeforeAfter
  • Changedgame/audio/voicecache.moduleFolderBeforeAfter
  • Changedgame/audio/voicecache.module/README.md191 B → 750 BBeforeAfter
  • Changedgame/camera/Director.componentFolderBeforeAfter
  • Changedgame/camera/Director.component/init.luau28.2 KB → 28.6 KBBeforeAfter
  • Changedgame/game.moduleFolderBeforeAfter
  • Changedgame/game.module/README.md185 B → 1.3 KBBeforeAfter
  • Changedgame/game.module/init.luau14.1 KB → 14.7 KBBeforeAfter
  • Changedgame/rules.moduleFolderBeforeAfter
  • Changedgame/rules.module/README.md186 B → 1.4 KBBeforeAfter
  • Changedgame/set/impacts.moduleFolderBeforeAfter
  • Changedgame/set/impacts.module/init.luau9.1 KB → 11.0 KBBeforeAfter
  • Changedgame/ui/Screens.componentFolderBeforeAfter
  • Changedgame/ui/Screens.component/init.luau29.9 KB → 30.6 KBBeforeAfter