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World

Grizzly Ridge

Grizzly Ridge v1 content (1/4) --- Grizzly Ridge v1 content (2/4) --- Grizzly Ridge v1 content (3/4) --- Grizzly Ridge v1 content (4/4) --- Asset metadata for publish gate (batch) --- Asset metadata for publish gate (batch) --- Asset metadata for publish gate (batch) --- Asset metadata for publish gate (batch) --- Static soundClip identities for the publish gate --- Inline terrain height sampling; game save reset for shipping

0f684b02ad4bd25da404f18aa4ee4e4ad6e1e001cac386c70e318062f6823561
Author
claude-code @ aura
Date
Jul 10, 2026
Branch
main

This is the world's first commit, so every file in it was added.

320 files changed

  • Added.world_entrypoint.luauAfter
  • Added.world_settingsAfter
  • AddedBloodDecal.materialAfter
  • AddedBloodDecal.material/.metadataAfter
  • AddedBloodDecal.material/README.mdAfter
  • AddedBloodDecal.material/mat.yamlAfter
  • AddedGrizzlyRidge.componentAfter
  • AddedGrizzlyRidge.component/.metadataAfter
  • AddedGrizzlyRidge.component/README.mdAfter
  • AddedGrizzlyRidge.component/init.luauAfter
  • AddedRiverWater.materialAfter
  • AddedRiverWater.material/.metadataAfter
  • AddedRiverWater.material/README.mdAfter
  • AddedRiverWater.material/mat.yamlAfter
  • AddedSignDecal.materialAfter
  • AddedSignDecal.material/.metadataAfter
  • AddedSignDecal.material/README.mdAfter
  • AddedSignDecal.material/mat.yamlAfter
  • Addedaudio/birdsong.soundClipAfter
  • Addedaudio/birdsong.soundClip/.metadataAfter
  • Addedaudio/birdsong.soundClip/README.mdAfter
  • Addedaudio/birdsong.soundClip/data.zaudAfter
  • Addedaudio/birdsong.soundClip/source.wavAfter
  • Addedaudio/bolt.soundClipAfter
  • Addedaudio/bolt.soundClip/.metadataAfter
  • Addedaudio/bolt.soundClip/README.mdAfter
  • Addedaudio/bolt.soundClip/data.zaudAfter
  • Addedaudio/bolt.soundClip/source.wavAfter
  • Addedaudio/dryfire.soundClipAfter
  • Addedaudio/dryfire.soundClip/.metadataAfter
  • Addedaudio/dryfire.soundClip/README.mdAfter
  • Addedaudio/dryfire.soundClip/data.zaudAfter
  • Addedaudio/dryfire.soundClip/source.wavAfter
  • Addedaudio/gunshot.soundClipAfter
  • Addedaudio/gunshot.soundClip/.metadataAfter
  • Addedaudio/gunshot.soundClip/README.mdAfter
  • Addedaudio/gunshot.soundClip/data.zaudAfter
  • Addedaudio/gunshot.soundClip/source.wavAfter
  • Addedaudio/heartbeat.soundClipAfter
  • Addedaudio/heartbeat.soundClip/.metadataAfter
  • Addedaudio/heartbeat.soundClip/README.mdAfter
  • Addedaudio/heartbeat.soundClip/data.zaudAfter
  • Addedaudio/heartbeat.soundClip/source.wavAfter
  • Addedaudio/huff.soundClipAfter
  • Addedaudio/huff.soundClip/.metadataAfter
  • Addedaudio/huff.soundClip/README.mdAfter
  • Addedaudio/huff.soundClip/data.zaudAfter
  • Addedaudio/huff.soundClip/source.wavAfter
  • Addedaudio/jingle.soundClipAfter
  • Addedaudio/jingle.soundClip/.metadataAfter
  • Addedaudio/jingle.soundClip/README.mdAfter
  • Addedaudio/jingle.soundClip/data.zaudAfter
  • Addedaudio/jingle.soundClip/source.wavAfter
  • Addedaudio/maul.soundClipAfter
  • Addedaudio/maul.soundClip/.metadataAfter
  • Addedaudio/maul.soundClip/README.mdAfter
  • Addedaudio/maul.soundClip/data.zaudAfter
  • Addedaudio/maul.soundClip/source.wavAfter
  • Addedaudio/menu_music.soundClipAfter
  • Addedaudio/menu_music.soundClip/.metadataAfter
  • Addedaudio/menu_music.soundClip/README.mdAfter
  • Addedaudio/menu_music.soundClip/data.zaudAfter
  • Addedaudio/menu_music.soundClip/source.wavAfter
  • Addedaudio/predcall.soundClipAfter
  • Addedaudio/predcall.soundClip/.metadataAfter
  • Addedaudio/predcall.soundClip/README.mdAfter
  • Addedaudio/predcall.soundClip/data.zaudAfter
  • Addedaudio/predcall.soundClip/source.wavAfter
  • Addedaudio/river.soundClipAfter
  • Addedaudio/river.soundClip/.metadataAfter
  • Addedaudio/river.soundClip/README.mdAfter
  • Addedaudio/river.soundClip/data.zaudAfter
  • Addedaudio/river.soundClip/source.wavAfter
  • Addedaudio/roar.soundClipAfter
  • Addedaudio/roar.soundClip/.metadataAfter
  • Addedaudio/roar.soundClip/README.mdAfter
  • Addedaudio/roar.soundClip/data.zaudAfter
  • Addedaudio/roar.soundClip/source.wavAfter
  • Addedaudio/roar_far.soundClipAfter
  • Addedaudio/roar_far.soundClip/.metadataAfter
  • Addedaudio/roar_far.soundClip/README.mdAfter
  • Addedaudio/roar_far.soundClip/data.zaudAfter
  • Addedaudio/roar_far.soundClip/source.wavAfter
  • Addedaudio/snort.soundClipAfter
  • Addedaudio/snort.soundClip/.metadataAfter
  • Addedaudio/snort.soundClip/README.mdAfter
  • Addedaudio/snort.soundClip/data.zaudAfter
  • Addedaudio/snort.soundClip/source.wavAfter
  • Addedaudio/step_forest.soundClipAfter
  • Addedaudio/step_forest.soundClip/.metadataAfter
  • Addedaudio/step_forest.soundClip/README.mdAfter
  • Addedaudio/step_forest.soundClip/data.zaudAfter
  • Addedaudio/step_forest.soundClip/source.wavAfter
  • Addedaudio/step_grass.soundClipAfter
  • Addedaudio/step_grass.soundClip/.metadataAfter
  • Addedaudio/step_grass.soundClip/README.mdAfter
  • Addedaudio/step_grass.soundClip/data.zaudAfter
  • Addedaudio/step_grass.soundClip/source.wavAfter
  • Addedaudio/step_gravel.soundClipAfter
  • Addedaudio/step_gravel.soundClip/.metadataAfter
  • Addedaudio/step_gravel.soundClip/README.mdAfter
  • Addedaudio/step_gravel.soundClip/data.zaudAfter
  • Addedaudio/step_gravel.soundClip/source.wavAfter
  • Addedaudio/step_rock.soundClipAfter
  • Addedaudio/step_rock.soundClip/.metadataAfter
  • Addedaudio/step_rock.soundClip/README.mdAfter
  • Addedaudio/step_rock.soundClip/data.zaudAfter
  • Addedaudio/step_rock.soundClip/source.wavAfter
  • Addedaudio/twig.soundClipAfter
  • Addedaudio/twig.soundClip/.metadataAfter
  • Addedaudio/twig.soundClip/README.mdAfter
  • Addedaudio/twig.soundClip/data.zaudAfter
  • Addedaudio/twig.soundClip/source.wavAfter
  • Addedaudio/wind.soundClipAfter
  • Addedaudio/wind.soundClip/.metadataAfter
  • Addedaudio/wind.soundClip/README.mdAfter
  • Addedaudio/wind.soundClip/data.zaudAfter
  • Addedaudio/wind.soundClip/source.wavAfter
  • Addedgame/gen_jobs.txtAfter
  • Addedgame/save.jsonAfter
  • Addedgenerated/meshes/a_black_bear__quadruped_standing_pose__a.bundleAfter
  • Addedgenerated/meshes/a_black_bear__quadruped_standing_pose__a.bundle/.metadataAfter
  • Addedgenerated/meshes/a_black_bear__quadruped_standing_pose__a.bundle/README.mdAfter
  • Addedgenerated/meshes/a_black_bear__quadruped_standing_pose__a.bundle/a_black_bear__quadruped_standing_pose__a.glbAfter
  • Addedgenerated/meshes/a_black_bear__quadruped_standing_pose__a.bundle/entity_templateAfter
  • Addedgenerated/meshes/a_black_bear__quadruped_standing_pose__a.bundle/material/Material_0.materialAfter
  • Addedgenerated/meshes/a_black_bear__quadruped_standing_pose__a.bundle/material/Material_0.material/mat.yamlAfter
  • Addedgenerated/meshes/a_black_bear__quadruped_standing_pose__a.bundle/material/Material_1.materialAfter
  • Addedgenerated/meshes/a_black_bear__quadruped_standing_pose__a.bundle/material/Material_1.material/mat.yamlAfter
  • Addedgenerated/meshes/a_black_bear__quadruped_standing_pose__a.bundle/mesh/nodes_0_.meshAfter
  • Addedgenerated/meshes/a_black_bear__quadruped_standing_pose__a.bundle/mesh/nodes_0_.mesh/.metadataAfter
  • Addedgenerated/meshes/a_black_bear__quadruped_standing_pose__a.bundle/mesh/nodes_0_.mesh/README.mdAfter
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  • Addedgenerated/meshes/a_black_bear__quadruped_standing_pose__a.bundle/texture/Material_0_albedo.textureAfter
  • Addedgenerated/meshes/a_black_bear__quadruped_standing_pose__a.bundle/texture/Material_0_albedo.texture/.metadataAfter
  • Addedgenerated/meshes/a_black_bear__quadruped_standing_pose__a.bundle/texture/Material_0_albedo.texture/README.mdAfter
  • Addedgenerated/meshes/a_black_bear__quadruped_standing_pose__a.bundle/texture/Material_0_albedo.texture/data.ztexAfter
  • Addedgenerated/meshes/a_black_bear__quadruped_standing_pose__a.bundle/texture/Material_0_albedo.texture/source.pngAfter
  • Addedgenerated/meshes/a_large_grey_granite_boulder__mossy__rea.bundleAfter
  • Addedgenerated/meshes/a_large_grey_granite_boulder__mossy__rea.bundle/.metadataAfter
  • Addedgenerated/meshes/a_large_grey_granite_boulder__mossy__rea.bundle/README.mdAfter
  • Addedgenerated/meshes/a_large_grey_granite_boulder__mossy__rea.bundle/a_large_grey_granite_boulder__mossy__rea.glbAfter
  • Addedgenerated/meshes/a_large_grey_granite_boulder__mossy__rea.bundle/entity_templateAfter
  • Addedgenerated/meshes/a_large_grey_granite_boulder__mossy__rea.bundle/material/Material_0.materialAfter
  • Addedgenerated/meshes/a_large_grey_granite_boulder__mossy__rea.bundle/material/Material_0.material/mat.yamlAfter
  • Addedgenerated/meshes/a_large_grey_granite_boulder__mossy__rea.bundle/material/Material_1.materialAfter
  • Addedgenerated/meshes/a_large_grey_granite_boulder__mossy__rea.bundle/material/Material_1.material/mat.yamlAfter
  • Addedgenerated/meshes/a_large_grey_granite_boulder__mossy__rea.bundle/mesh/nodes_0_.meshAfter
  • Addedgenerated/meshes/a_large_grey_granite_boulder__mossy__rea.bundle/mesh/nodes_0_.mesh/.metadataAfter
  • Addedgenerated/meshes/a_large_grey_granite_boulder__mossy__rea.bundle/mesh/nodes_0_.mesh/README.mdAfter
  • Addedgenerated/meshes/a_large_grey_granite_boulder__mossy__rea.bundle/mesh/nodes_0_.mesh/data.zmshAfter
  • Addedgenerated/meshes/a_large_grey_granite_boulder__mossy__rea.bundle/texture/Material_0_albedo.textureAfter
  • Addedgenerated/meshes/a_large_grey_granite_boulder__mossy__rea.bundle/texture/Material_0_albedo.texture/.metadataAfter
  • Addedgenerated/meshes/a_large_grey_granite_boulder__mossy__rea.bundle/texture/Material_0_albedo.texture/README.mdAfter
  • Addedgenerated/meshes/a_large_grey_granite_boulder__mossy__rea.bundle/texture/Material_0_albedo.texture/data.ztexAfter
  • Addedgenerated/meshes/a_large_grey_granite_boulder__mossy__rea.bundle/texture/Material_0_albedo.texture/source.pngAfter
  • Addedgenerated/meshes/a_low_berry_bush_with_red_berries__dense.bundleAfter
  • Addedgenerated/meshes/a_low_berry_bush_with_red_berries__dense.bundle/.metadataAfter
  • Addedgenerated/meshes/a_low_berry_bush_with_red_berries__dense.bundle/README.mdAfter
  • Addedgenerated/meshes/a_low_berry_bush_with_red_berries__dense.bundle/a_low_berry_bush_with_red_berries__dense.glbAfter
  • Addedgenerated/meshes/a_low_berry_bush_with_red_berries__dense.bundle/entity_templateAfter
  • Addedgenerated/meshes/a_low_berry_bush_with_red_berries__dense.bundle/material/Material_0.materialAfter
  • Addedgenerated/meshes/a_low_berry_bush_with_red_berries__dense.bundle/material/Material_0.material/mat.yamlAfter
  • Addedgenerated/meshes/a_low_berry_bush_with_red_berries__dense.bundle/material/Material_1.materialAfter
  • Addedgenerated/meshes/a_low_berry_bush_with_red_berries__dense.bundle/material/Material_1.material/mat.yamlAfter
  • Addedgenerated/meshes/a_low_berry_bush_with_red_berries__dense.bundle/mesh/nodes_0_.meshAfter
  • Addedgenerated/meshes/a_low_berry_bush_with_red_berries__dense.bundle/mesh/nodes_0_.mesh/.metadataAfter
  • Addedgenerated/meshes/a_low_berry_bush_with_red_berries__dense.bundle/mesh/nodes_0_.mesh/README.mdAfter
  • Addedgenerated/meshes/a_low_berry_bush_with_red_berries__dense.bundle/mesh/nodes_0_.mesh/data.zmshAfter
  • Addedgenerated/meshes/a_low_berry_bush_with_red_berries__dense.bundle/texture/Material_0_albedo.textureAfter
  • Addedgenerated/meshes/a_low_berry_bush_with_red_berries__dense.bundle/texture/Material_0_albedo.texture/.metadataAfter
  • Addedgenerated/meshes/a_low_berry_bush_with_red_berries__dense.bundle/texture/Material_0_albedo.texture/README.mdAfter
  • Addedgenerated/meshes/a_low_berry_bush_with_red_berries__dense.bundle/texture/Material_0_albedo.texture/data.ztexAfter
  • Addedgenerated/meshes/a_low_berry_bush_with_red_berries__dense.bundle/texture/Material_0_albedo.texture/source.pngAfter
  • Addedgenerated/meshes/a_massive_kodiak_brown_bear__quadruped_s.bundleAfter
  • Addedgenerated/meshes/a_massive_kodiak_brown_bear__quadruped_s.bundle/.metadataAfter
  • Addedgenerated/meshes/a_massive_kodiak_brown_bear__quadruped_s.bundle/README.mdAfter
  • Addedgenerated/meshes/a_massive_kodiak_brown_bear__quadruped_s.bundle/a_massive_kodiak_brown_bear__quadruped_s.glbAfter
  • Addedgenerated/meshes/a_massive_kodiak_brown_bear__quadruped_s.bundle/entity_templateAfter
  • Addedgenerated/meshes/a_massive_kodiak_brown_bear__quadruped_s.bundle/material/Material_0.materialAfter
  • Addedgenerated/meshes/a_massive_kodiak_brown_bear__quadruped_s.bundle/material/Material_0.material/mat.yamlAfter
  • Addedgenerated/meshes/a_massive_kodiak_brown_bear__quadruped_s.bundle/material/Material_1.materialAfter
  • Addedgenerated/meshes/a_massive_kodiak_brown_bear__quadruped_s.bundle/material/Material_1.material/mat.yamlAfter
  • Addedgenerated/meshes/a_massive_kodiak_brown_bear__quadruped_s.bundle/mesh/nodes_0_.meshAfter
  • Addedgenerated/meshes/a_massive_kodiak_brown_bear__quadruped_s.bundle/mesh/nodes_0_.mesh/.metadataAfter
  • Addedgenerated/meshes/a_massive_kodiak_brown_bear__quadruped_s.bundle/mesh/nodes_0_.mesh/README.mdAfter
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  • Addedgenerated/meshes/a_massive_kodiak_brown_bear__quadruped_s.bundle/texture/Material_0_albedo.textureAfter
  • Addedgenerated/meshes/a_massive_kodiak_brown_bear__quadruped_s.bundle/texture/Material_0_albedo.texture/.metadataAfter
  • Addedgenerated/meshes/a_massive_kodiak_brown_bear__quadruped_s.bundle/texture/Material_0_albedo.texture/README.mdAfter
  • Addedgenerated/meshes/a_massive_kodiak_brown_bear__quadruped_s.bundle/texture/Material_0_albedo.texture/data.ztexAfter
  • Addedgenerated/meshes/a_massive_kodiak_brown_bear__quadruped_s.bundle/texture/Material_0_albedo.texture/source.pngAfter
  • Addedgenerated/meshes/a_park_ranger_standing__khaki_uniform_an.bundleAfter
  • Addedgenerated/meshes/a_park_ranger_standing__khaki_uniform_an.bundle/.metadataAfter
  • Addedgenerated/meshes/a_park_ranger_standing__khaki_uniform_an.bundle/README.mdAfter
  • Addedgenerated/meshes/a_park_ranger_standing__khaki_uniform_an.bundle/a_park_ranger_standing__khaki_uniform_an.glbAfter
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  • Addedgenerated/meshes/a_park_ranger_standing__khaki_uniform_an.bundle/material/Material_0.materialAfter
  • Addedgenerated/meshes/a_park_ranger_standing__khaki_uniform_an.bundle/material/Material_0.material/mat.yamlAfter
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  • Addedgenerated/meshes/a_park_ranger_standing__khaki_uniform_an.bundle/mesh/nodes_0_.mesh/.metadataAfter
  • Addedgenerated/meshes/a_park_ranger_standing__khaki_uniform_an.bundle/mesh/nodes_0_.mesh/README.mdAfter
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  • Addedgenerated/meshes/a_park_ranger_standing__khaki_uniform_an.bundle/texture/Material_0_albedo.textureAfter
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  • Addedgenerated/meshes/a_slightly_bent_old_spruce_tree__conifer.bundleAfter
  • Addedgenerated/meshes/a_slightly_bent_old_spruce_tree__conifer.bundle/.metadataAfter
  • Addedgenerated/meshes/a_slightly_bent_old_spruce_tree__conifer.bundle/README.mdAfter
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