Banana 2077
README.md
Megabuilding
The play inside Megabuilding H10, the seven-level block on Lychee Alley that game.city.heights builds from the plan in game.city.h10. The scene entrypoint attaches it to mount_city when play starts; it needs the building placed (it finds h10_cab and the h10_door_<n>_<L|R> landing doors by name) and the game rules (game.rules) for interactables, dialogue, focus and notifications.
- Glass lift. A RIDE prompt on every landing opens the floor panel as a narrator dialogue. Pick a floor and the cab runs to V's level, the landing doors slide open, V is carried in, the doors shut, the cab climbs or drops the north face, and V steps out on the floor picked. The walking controller is switched off for the ride and back on at the far landing, under the
elevatorfocus so nothing else takes input meanwhile. EmitselevatorDoorsandelevatorArrived, which the Soundscape turns into a whoosh and a chime. - V's bed (floor 3): SLEEP restores health and saves the game.
- Nana's Skybar (roof): a Peel Daiquiri for
barPriceeddies, +30 health. - Rooftop crate:
stashEddieseddies, once per profile (flagh10_stash). - The roof: first visit discovers
h10roof, with Johnny's line.
Fields: speed (cab metres a second), doorTime (door slide seconds), barPrice, stashEddies. onDestroy unregisters every prompt, hands the walker back if a ride was running, and puts the cab and doors home.