Banana 2077
- ..
- .build.assets2.4 KB
- .metadata237 B
- README.md2.0 KB
- hm_cab_chrome.mesh
- hm_cab_h_glass.mesh
- hm_cab_metal.mesh
- hm_cab_neon_cyan.mesh
- hm_cab_neon_pink.mesh
- hm_cable.mesh
- hm_chrome.mesh
- hm_cloth_c.mesh
- hm_cloth_p.mesh
- hm_concrete.mesh
- hm_deck.mesh
- hm_door_panel.mesh
- hm_door_strip_l.mesh
- hm_door_strip_r.mesh
- hm_h_bottle.mesh
- hm_h_glass.mesh
- hm_h_plant.mesh
- hm_h_red.mesh
- hm_h_screen.mesh
- hm_h_sheet.mesh
- hm_h_warm.mesh
- hm_metal.mesh
- hm_metal_lt.mesh
- hm_neon_cyan.mesh
- hm_neon_magenta.mesh
- hm_neon_orange.mesh
- hm_neon_pink.mesh
- hm_neon_violet.mesh
- hm_neon_yellow.mesh
- hm_plaza.mesh
- hm_red_paint.mesh
- hm_rust.mesh
- hm_screen_dark.mesh
- hm_vend_body.mesh
- hm_vend_front.mesh
- hm_windows.mesh
- hm_wood.mesh
- hmat_cable.material
- hmat_chrome.material
- hmat_cloth_c.material
- hmat_cloth_p.material
- hmat_concrete.material
- hmat_deck.material
- hmat_h_bottle.material
- hmat_h_glass.material
- hmat_h_plant.material
- hmat_h_red.material
- hmat_h_screen.material
- hmat_h_sheet.material
- hmat_h_warm.material
- hmat_metal.material
- hmat_metal_lt.material
- hmat_neon_cyan.material
- hmat_neon_magenta.material
- hmat_neon_orange.material
- hmat_neon_pink.material
- hmat_neon_violet.material
- hmat_neon_yellow.material
- hmat_plaza.material
- hmat_red_paint.material
- hmat_rust.material
- hmat_screen_dark.material
- hmat_vend_body.material
- hmat_vend_front.material
- hmat_windows.material
- hmat_wood.material
- hmc_1.mesh
- init.luau44.4 KB
- preview.png50.8 KB
README.md
heights
Builds Megabuilding H10, the first place in Banana City you can climb: a thirty-metre residential stack on Kiwi Street behind the market's west row, laid out by the plan in game.city.h10.
- The lobby: open on Lychee Alley under a pink-edged canopy. It has a doorman's desk, mailboxes, vending machines, a palm planter at the foot of the atrium, and a passage west to Kiwi Street.
- The atrium: a well cut through every floor up to the sky.
- Galleries run round it on five floors, each floor lit in its own neon: pink, cyan, yellow, violet and orange.
- The flats' doors face the galleries.
- A switchback stair with neon-nosed treads climbs from the lobby to the roof.
- The glass elevator: a see-through shaft on the north face, with a cab and sliding landing doors on all seven levels.
- The cab (
h10_cab) and the door panels (h10_door_<level>_<L|R>) are their own entities underheights_elevator, sogame.city.Megabuildingcan move them in play.
- The cab (
- Floor 3: V's apartment, with a bed, desk and monitor, wardrobe, katana rack, a neon V and a window on the market.
- The roof:
- Nana's Skybar under a neon banana, with string lights, tables and stools.
- A water tank, AC units, an antenna with a red light, and a forgotten crate.
- A big neon H10 facing the alley.
Placed once by scenes/main.scene/build.luau under mount_city, after game.city.places. The lot is the open place h10 in game.city.map, so the metro paves it rather than building on it.
Where things go
| Root | Contents |
|---|---|
heights_geometry | Static geometry, batched per material. Materials are game.city.look's plus a few of its own (hmat_*): see-through glass, screens, bottles, plants. |
heights_colliders | Collision as static triangle meshes. Stairs collide as smooth ramps through the treads. Every gallery, flight and landing has a 1.1 m railing. |
heights_lights | Lights. The district's LightBudget manages them. |