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Banana 2077

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Commit49a1306fab

README.md

places

Builds the seven places a player can discover beyond the Peel Kabuki night market, each standing on the ground and roads game.city.metro lays out from game.city.map:

  • Smoothie Docks: the quay with a chain railing and bollards, container stacks in rows, two gantry cranes, sodium masts, the smoothie shed and two moored boats.
  • Peel Park: a lawn ringed in stone behind a red torii, a koi pond with hologram koi, an arched bridge, a shrine, stone lanterns, benches and cherry trees.
  • Gold Row: a marble fountain under a gold banana on the roundabout island.
  • Rust Alley: graffiti, rust pipes, AC units, lantern cables and the door of a bar with no name.
  • Pixel Peel: an open-fronted arcade with rows of cabinets, a dance stage and a rooftop sign.
  • The Undercroft: a skate lot under the highway with quarter pipes, a funbox, kickers, a grind rail, a half court and fire barrels.
  • The Promenade: benches, coin binoculars, food kiosks and vending machines along the cliff.

What it adds

A places entity holding:

  • places_geometry: static meshes, batched per material per tile.
  • places_colliders: static triangle-mesh colliders.
  • places_lights: about 45 point lights.
  • places_props: the crane and cherry-tree bundles.

What it needs

  • It requires game.city.map, game.city.look, game.city.kit and game.shared.geo.
  • It uses the game.city.props bundles for the dockside crane and the cherry tree.
  • Place it under mount_city after game.city.metro. It takes no params.
  • The district's LightBudget must list places among its roots, so these lights share the renderer's light cap with the rest of the city.