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Banana 2077

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README.md

Hacking

V's netrunner side of Banana 2077. The scene entrypoint attaches it in play to the entity mount_hacking; it needs game.rules (R) and the sibling modules game.hacking.breach, game.hacking.ui and game.hacking.props.

  • Breach Protocol: serves every R.requestBreach (quest terminals, ATMs, …) with the code-matrix minigame, then calls R.breachResult(id, success). Daemon 1 decides success; daemons 2–3 pay bonuses (eddies, RAM, items).
  • Hackable street furniture: ATMs, vending machines, access terminals and security cameras placed along the market street, Gold Row, Rust Alley and the arcade, each an interactable hackable once per profile (hack_<id> flags).
  • Quickhacks: with the shades on it tags the enemy V faces, shows its name and health near the reticle, and R / d-pad left / touch HACK opens the quickhack menu (focus quickhack) that spends RAM on owned quickhacks.
  • RAM regen at 4 Hz while V has control.

UI layers 160–165 only. Everything it spawns lives under hacking_rt and is removed on destroy; listeners are dropped on destroy, and reset restores it.