Banana 2077
README.md
Hacking
V's netrunner side of Banana 2077. The scene entrypoint attaches it in play to the
entity mount_hacking; it needs game.rules (R) and the sibling modules
game.hacking.breach, game.hacking.ui and game.hacking.props.
- Breach Protocol: serves every
R.requestBreach(quest terminals, ATMs, …) with the code-matrix minigame, then callsR.breachResult(id, success). Daemon 1 decides success; daemons 2–3 pay bonuses (eddies, RAM, items). - Hackable street furniture: ATMs, vending machines, access terminals and
security cameras placed along the market street, Gold Row, Rust Alley and the
arcade, each an interactable hackable once per profile (
hack_<id>flags). - Quickhacks: with the shades on it tags the enemy V faces, shows its
name and health near the reticle, and R / d-pad left / touch HACK opens the
quickhack menu (focus
quickhack) that spends RAM on owned quickhacks. - RAM regen at 4 Hz while V has control.
UI layers 160–165 only. Everything it spawns lives under hacking_rt and is
removed on destroy; listeners are dropped on destroy, and reset restores it.