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Banana 2077

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Commit49a1306fab

README.md

titleset

The set and camera move behind Banana 2077's title screen. The Screens component calls it when the game is on the title and tears it down when a run starts.

  • T.build(parent) → { root, rig }: a rooftop ledge above Banana City, built from the city kit, with the hero banana posed on its edge. The hero wears his shades and rests the black baton on his shoulder, and neon rim lights pick him out against the gold peel towers. Everything is parented under parent, which is the mount_ui entity.
  • T.shots(): the cutscene shot list for the slow 26 s out-and-back drone move past the hero toward Bananasaka Tower, ready for cutscene.play.
  • T.destroy(set): despawns what build made.
  • T.world(): the set's anchor points in world space.
  • Constants: ORIGIN {-2, 83.5, -38} (the ledge), AIM {8, 80, 210} (the look target near the tower), HERO, DURATION = 26.

Meshes are cached at module level, so rebuilding the set on a retry costs no regeneration.