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Grand Theft Auto VI — PS1 Demake

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README.md

Extended Look apartment assets

Generated PS1 cast, furniture and performance clips for the footage-based apartment correction. JasonPickupT and LuciaPickupFinal are the active pickup protagonist outfits. Materials use game.polish.PSX with 128 texture-coordinate quantization. Original imported texture bytes are retained for provenance; rendered sampling uses the shader's coarse grid.

Rig imports arrive in centimetres under a 0.01 armature. MetreRig, MetreBody and entity_template normalize bone translations plus inverse bind and joint-rest matrices together. Do not reimport the whole models folder: that overwrites these normalization and material edits. Import new GLBs individually, then normalize the new bundle.

Phone, Knock, Pickup, Crouch and CarryWalk supply real skeletal actions. Static furniture and carried props use direct Model references. Failed draft rigs are excluded from the shipped asset set. Reference timing and visual limits are documented in design/apartment-shot-audit.md.