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Grand Theft Auto VI — PS1 Demake

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Pickup high-rise alley

High-rise frontage, recessed entrance and opposite service-alley facade built from existing PS1 materials and SurfaceBuilder. Main scene starts/stops the exterior with its lifecycle; Collision.installAlley provides matching movement footprints. Conversation owns the sliding elevator leaves. The interior remains two compact loading cells rather than a physically stacked tower.