Grand Theft Auto VI — PS1 Demake
README.md
Pickup high-rise alley
High-rise frontage, recessed entrance and opposite service-alley facade built from existing PS1 materials and SurfaceBuilder. Main scene starts/stops the exterior with its lifecycle; Collision.installAlley provides matching movement footprints. Conversation owns the sliding elevator leaves. The interior remains two compact loading cells rather than a physically stacked tower.