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Cold Start

freshcut: ground-truth occlusion, an antialiased image, and two defects the lit frame never showed GTAO joins the shared stack, and with it screen-space GI, edge antialiasing and sharpening. All four sit in base(), so any part opting into the stack gets them rather than each part deciding again. The mansion additionally takes screen-space reflections for the polished chequer floor and the mirror; roughnessCutoff keeps the trace to surfaces smooth enough to show anything, so plaster and fabric never pay for it. Screen-space GI is the term image-based lighting could not supply indoors. It is derived from what the frame actually drew, so a wall occludes it, where the IBL diffuse landed sky irradiance on every interior surface at full strength. Antialiasing comes before sharpening in the raise order: sharpening an aliased edge sharpens the staircase. Twelve systems now, and the frame cost did not move. Two defects found by asking the engine rather than by looking at a picture, both invisible in every lit capture taken of this hall: The stair carpet z-fought on every step. A tread top face sits at y + dy*0.5, and the red runner was laid at +0.02 with a half-thickness of 0.02, putting its underside on exactly that plane; the gold band a further 0.01 up overlapped the red almost entirely. Two coplanar pairs per step, sixteen steps. The red now clears the tread by ten millimetres and the gold is embedded in the red rather than stacked on it, so no two faces share a plane. The volume composite rebound a dead effect every frame. ensure() was guarded by a module-level flag, spawn() called it and frame() never did — but the module outlives a part and the effect does not, so after a mode flip the flag still claimed a registration that had gone and every later bind failed with an invalid effect. ensure() now verifies against the live post chain instead of trusting the flag, and frame() re-establishes before binding. The texture and shader creates are guarded so a re-ensure cannot abort on one already being present; the effect re-add is the part that has to land. Known and not addressed: the balustrade rails and a sideboard still z-fight. The balusters top out clear of the rail underside, so it is not the coplanar cause the treads had.

1a8f0d784d5d0e3f5f3b2a3082abea65026bff68aa7324bf9642cf583bfc12b4
Author
claude-code @ aura
Date
Jul 28, 2026
Branch
main
Parent
8a9492c17d

11 files changed

  • Changedmain_lighting.lightmapDataFolderBeforeAfter
  • Changedpreseed/captions.moduleFolderBeforeAfter
  • Changedpreseed/mansion.moduleFolderBeforeAfter
  • Changedpreseed/mansion.module/init.luau97.2 KB → 97.7 KBBeforeAfter
  • Changedpreseed/parts/p_mow.moduleFolderBeforeAfter
  • Changedpreseed/parts/p_mow.module/init.luau21.2 KB → 21.6 KBBeforeAfter
  • Changedpreseed/render.moduleFolderBeforeAfter
  • Changedpreseed/render.module/init.luau5.8 KB → 7.9 KBBeforeAfter
  • Changedpreseed/volume.moduleFolderBeforeAfter
  • Changedpreseed/volume.module/init.luau10.9 KB → 12.3 KBBeforeAfter
  • Changedscenes/main.sceneFolderBeforeAfter