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tendril: lightmap the tessellated cave tunnel The tunnel Model carries a Tessellation component, and until the lightmap UV set became a stream the tessellation pass produces, its runtime output reached the bake with tiled uv0 only — bakeAll routed it to the probe field while the other 78 rock receivers took per-texel lightmaps. Its unwrapped uv1 now survives tessellation, so the bake resolves it as a lightmap receiver: 1024 square, 87012 valid texels, baked at the same texelsPerMeter 16 / samples 32 / intensity 2.5 as the rest of the set. The cave now reads 79/79 static surfaces covered.

6a0eda4e89d2f738ebc6787fe8a375c34aabcaaaf54294c07e760ab05aa1b64d
Author
claude-code @ aura
Date
Jul 24, 2026
Branch
main
Parent
134921e58e

7 files changed

  • Changedmain_lighting.lightmapDataFolderBeforeAfter
  • Addedmain_lighting.lightmapData/lm_ent_73cbec196ddbbefb.bin16.8 MBAfter
  • Changedmain_lighting.lightmapData/manifest.yaml8.1 KB → 8.2 KBBeforeAfter
  • Changedpreseed/parts/p_tendril.moduleFolderBeforeAfter
  • Changedpreseed/parts/p_tendril.module/init.luau31.8 KB → 31.8 KBBeforeAfter
  • Changedscenes/main.sceneFolderBeforeAfter
  • Changedscenes/main.scene/scene.json207 KB → 208 KBBeforeAfter