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tendril: bake the cave tunnel at 2048, drop repro leftovers The tunnel carries 3107 m2 of surface, more than the rest of the cave set combined, and its lightmap was the coarsest of the 79 receivers at roughly 12 cm per effective texel while every prop around it sat at 3-4 cm. It now bakes at 2048 with 64 samples: 917,767 valid texels, 4x the density, on its own atlas page. setupPersistentGi splits its pass from the props so the two carry different resolutions. Also removes repro_a1 / repro_a2 / repro_b, three component-less entities left in the scene by an earlier investigation.

95bb0e4a7065703c4d86bc05d7e2d7fc9b171e257c9418610f94f374cbae9602
Author
claude-code @ aura
Date
Jul 25, 2026
Branch
main
Parent
b311dfcf8c

7 files changed

  • Changedmain_lighting.lightmapDataFolderBeforeAfter
  • Changedmain_lighting.lightmapData/lm_ent_73cbec196ddbbefb.bin16.8 MB → 67.1 MBBeforeAfter
  • Changedmain_lighting.lightmapData/manifest.yaml8.2 KB → 8.2 KBBeforeAfter
  • Changedpreseed/parts/p_tendril.moduleFolderBeforeAfter
  • Changedpreseed/parts/p_tendril.module/init.luau31.8 KB → 32.7 KBBeforeAfter
  • Changedscenes/main.sceneFolderBeforeAfter
  • Changedscenes/main.scene/scene.json207 KB → 187 KBBeforeAfter