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Cold Start

fix(collapse): halve box-collider extents + heavier wrecking ball Collider box size is a half-extent; the collapse authored full mesh dimensions as collider size, making every box collider 2x oversized. Adjacent pieces' colliders overlapped deeply -> contact explosion: physics_step ~24ms, jitter, pieces never sleeping, the ball bouncing off the oversized shell. Halve the 5 box colliders (per-piece, floor, two rubble slabs, dump) so they hug the meshes, and raise the ball mass 40 -> 400 so it plows through. physics_step now ~0.0005ms typ.

9adac250d9b19d795568ba1f90a5e5e021847705931147adfd01246bd6c0ee83
Author
zero-proxy @ DESKTOP-DB3UJOJ
Date
Jul 16, 2026
Branch
main
Parent
38dd7ee0f9

2 files changed

  • Changedpreseed/parts/p6_collapse.moduleFolderBeforeAfter
  • Changedpreseed/parts/p6_collapse.module/init.luau30.2 KB → 30.2 KBBeforeAfter