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Cold Start

collapse: declare continuous collision per body The tower's 271 structural pieces say ccd = false and the wrecking ball says ccd = true, instead of both inheriting whatever the engine default happens to be. The ball crosses its own diameter every couple of frames on the way in and has to meet the facade rather than appear on the far side of it; the debris is thick enough, and moving inside enough dust, that a swept collision buys the shot nothing and costs it the frame.

d5dbaaa76f49a11db0cef694e136540c250972a783c30c923e5936511e703c40
Author
claude-code @ aura
Date
Jul 25, 2026
Branch
main
Parent
403a017da1

2 files changed

  • Changedpreseed/parts/p6_collapse.moduleFolderBeforeAfter
  • Changedpreseed/parts/p6_collapse.module/init.luau42.3 KB → 42.9 KBBeforeAfter