S4: REVOLUTION, CRAWLER and COLLAPSE at 22.5 s, with a second colour, a lit cave and a sun that casts
REVOLUTION: shots retimed to 6.5/5.5/5/5.5; shot 3 restaged off the pool with
the idol centred and the banded sun behind it, instead of sitting down inside
the black water. The grid, the neon and the pool carry a cyan the palette did
not reach (vapor_grid line_color/line_mix, vapor_neon use_palette 0,
vapor_water tint_color/tint_mix, vapor_checker dark/light/seam), so the plaza
reads complementary against the magenta sky rather than one violet wash.
vapor_chrome mirrors a sky with its horizon band and its sun disc in it, at a
fresnel floor polished metal actually returns, and the idol shows a gradient
across it instead of one specular dot. vapor_water_mat asked its pipeline for
blend 'blend', which names no equation and drew opaque; it now names alphaBlend.
The part's own VHS pass and its bars are installed before the grade runs, and
Vol.setSky moves out of build() into enter() under the prebuild rule.
CRAWLER: SHOT_LIST retimed to 22.5 with the confront beat whole as the closing
3.5 s, and the crawl rate follows it so the creature parks as the rear begins.
The sky and the light rig move out of build() into enter(); the cave's ambient,
the crystals' emissive floor and the rim light behind the creature are set so a
black body has a silhouette against a black cave, with a blue fog floor under
the darks. chromatic_aberration asked for 'strength'; the shader declares
'offset'.
COLLAPSE: shots retimed to 8.75/5/8.75 and the strike moved to local 8.75. The
crane slews from the first frame and the ball hangs on a live rope, so the
wind-up is a shot rather than a held photograph. The far bay stands out of the
first release wave and comes down band by band on the aftershock grid at
11.25/13.75/16.25/18.75 and 20, each with its own dust, so the fall carries into
the cut. The sun is low, warm and CASTING, and col_ground/col_brick/col_concrete/
col_steel sample it through @builtin::shaderModules.shadows: the shadow pass at
the shot-1 camera went from min 255 max 255 span 0 to span 255. Structure casts,
trim does not, and the map is bounded by a two-cascade 150 m config and a caster
cutoff. exit releases the shadow map and the piece records.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>