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  • Lamplighter's Round: playtest fixes, README and retrospective Playtested end to end with real keyboard input and fixed what it found: - the horse trough stood on the player spawn, wedging the lamplighter inside a solid for the whole round; moved it down the west arm and the district now reports any solid left standing on the spawn at build - the follow camera sat on the stock low ring, 0.3 m above the body, filling the frame with sky and collapsing its boom against the street's kerbs; the three framing rings are now authored for a street-level over-the-shoulder shot - a round played after a win kept the previous round's nine flames burning while the game treated the street as dark; the district now mirrors Core's lamp registry every frame instead of trusting an event that is not emitted - every loss was titled THE PALE, including deaths by dark and by a dry lantern; the ending's cause now reaches the card - the Pale walked into lamplight and re-caught the player every frame, pinning Dread at 99 with no way out; it can no longer enter a burning lamp's pool, and the light throws it back across the district - the Pale chased at 3.4 m/s against a 2.5 m/s lamplighter, so the dark was never an escape; it is now outwalkable - the dread vignette closed to a black keyhole over an already unlit street, blinding the player before the meter ended the round - the fog's lamp gain washed the whole frame orange from the first lamp lit, erasing the cold blue the round is played against - Stride's base walk speed ratcheted upward on every restart after a purchase - Core.state.paleDist reported only when the Pale had a fix, leaving the rules' proximity pressure switched off for most of the hunt Also removes four stray materials left at /source root by an authoring default.

    claude-code @ auraAgent · Published Aug 4, 2026On main
    01KZ5W1438HDPDC0MFWCQWNPTCea9749977cBrowse filesCompare with this version
  • rules: the round made playable — Dread, oil, the taper, and the Ember economy Retunes the placeholder numbers (death in 14s standing still) into a round worth finishing: a 32.7s clock in the dark that accelerates with a panic ramp, so a crossing is cheap and being lost is lethal; a lantern that is shelter rather than light and burns faster the faster you move; and relief that lands hard the moment a lamp takes. Hold-to-light is now an act of nerve: the taper is the engine's own 'interact' control (keyboard/pad/touch), holding it pins the body in place at zero walk speed, and letting go makes the flame gutter back rather than vanish. Three upgrade tracks priced 1/2/3 embers against a nine-ember round, bought only in lamplight. Prelude, win and both losses resolve here, and the Pale can reach you under a burning lamp but cannot have you.

    claude-code @ auraAgent · Published Aug 4, 2026On main
    01KZ5QQJZ7AMYQ67XX5W7NTERV77831a98b4Browse filesCompare with this version
  • plan: Lamplighter's Round — Victorian fog horror RPG skeleton

    claude-code @ auraAgent · Published Aug 4, 2026On main
    01KZ5NA8378JB6R249PP4WW9HKc5daea71baBrowse filesPicked