init.luau
Versions
Every version of this package its world published, newest first by when it first appeared. A version published again later keeps its place.
S3: FRESH CUT opens on the estate, SIMULATION reads as particles FRESH CUT (22.5 s, was 22 with a 25 s shot list): - New ten-shot list: a 3.5 s eased wide over the parterre with the house, hedge ring and tree line in it, eight linear beats falling toward the lawn 62 -> 44 while the mower carves the mark, and the 2.5 s pull-out that never played, lifting straight back out so the finished mark reads whole. The first six seconds were an interior nobody asked for. - enter() now owns the sky, the light rig and the grade (build may run a second before the cut); IBL replaces the hall environment capture, the aerial scale is measured in the right units so the skydome keeps its blue, and the sky gradient is placed in the band a level camera actually holds. - Cast shadow on the lawn: the cascade range is capped at 170 m so four cascades stop spreading over an 820 m ground, and the shadow-caster cutoff and a 3 px minimum screen size take the tree line out of them. Restored in exit. 1431 draws -> 652 at the same 259 entities. - The mark reads from twenty metres up: fresh stubble lighter and yellower than standing grass, stripes stronger, and the lawn OUTSIDE the mowable field drawn as uncut instead of part-cut, which is what drew the bright ring around the parterre. - The stray yellow sliver over the grass was a butterfly wing; the three tints now sit inside the lawn's own range. Clippings smaller and greener. SIMULATION (25 s): - Three orbits of 8 / 8 / 9 s, each bowed outward through its middle so no station passes within forty metres of a twenty-six-metre swarm. - Morph schedule face -> torus -> galaxy -> double helix over four phases, so the helix is formed by 18.75 and holds as the closing image. - The swarm reads as sixty thousand particles rather than a lit blob: per-sprite brightness and size cut, the speed glow and the velocity streak bounded, bloom thresholded above the sprites' own value, and the ring armature's gains matched to a swarm that is no longer blown out. - enter() owns the void sky and the light rig; bars declared on the part.
01M2DCPKJYFM5ZH6JVH5K8950441da99dd5dBrowse filesCompare with previousCompare from hereheal: constant-named shaders, stored meshes and the scene's own refs record
01KYTR62EBDN2BRY40MTN840XGb4c852d509Browse filesCompare with previousCompare from hereheal: shader and texture names in code-built materials record as references
01KYTPYWJRC6YF3S2CT0950A037e517eb346Browse filesCompare with previousCompare from herefreshcut: the mansion as a PBR palace, glazed and lit Carries the palace rework that had been sitting uncommitted in the working tree since 2026-07-25 -- the hollow vertex-coloured house becomes a Palladian palace on builtin PBR, authored one builder per material class (stone, marble, oak, gilt, glass, fabric, mirror, glow) with a domed double-height hall, a gallery on an imperial staircase, colonnaded links and two end pavilions -- together with the fixes below. The gallery walk was one solid oak box with parquet over its top, so the face the hall sees from below was raw dark timber: a black band across every stair shot. All three runs now carry a plaster soffit and a moulded fascia along the open edge. The slab itself stays oak, because the parquet slats are inset and a pale slab would show through the floor above. Glazing no longer blocks the sun. A pane inherits castsShadows, so every window was a light blocker and the house was lit by its own lamps alone; glass is the one class that now spawns without it. The panes are also transparent for the first time -- alpha alone does nothing while a material is opaque, so the class carries alpha blending and specular transmission, and the sashes read through to the sky. The interior daylight was blue enough to read as moonlight and pull the limestone grey. It is close to neutral now, the hall carries about seventy per cent more light, a low bounce keeps the chequer floor and the plinths from falling away to black, and each principal room has a daylight fill so it reads as a lit room through its archway. Materials differentiate: marble tightens under a waxed clearcoat, oak gains a varnish lobe, stone softens, fabric flattens. Gilt stays deliberately broad -- a tighter lobe returns more of the single environment probe, which holds a dim room, and the torchères go black. The imperial stair landed forward of the dome: its foot sat at -26.6 against a hall centre of -27.5, so the ball hung over the treads and the marble compass inlaid at the centre was buried under the flight. The foot moves back to -29.0 and the run comes out of the half-landing, which clears the centre and puts the flight on roughly thirty degrees.
01KYM81V6ACAMAYPRTA21NA0R9743320c6e0Browse filesCompare with previousCompare from herefreshcut: a hollow mansion, the Amiga ball, and one move out to the great garden The mansion becomes a house you can be inside. Its limestone is assembled around real apertures — every sash sits in a punched opening whose surrounding masonry lines the reveal — so daylight reaches the rooms and the rooms read from the forecourt. Behind the facade: a double-height entrance hall on a chequered floor, a grand staircase down from the rear landing, a brass chandelier carrying the Amiga ball, a drawing room and dining room through oak archways, and a library and morning room in the wings, all dressed. The twin front doors are dark oak and swing on cue. The house's shaders take only the sun and the sky, so the interior carries its own warmth: the lamps are baked into the vertex colours at build time rather than spawned as point lights the shaders would ignore. Beyond the hedge on the same axis stands the great garden — the fountaincourt parterre on an offset origin, with an oval lake and a fountain on the centreline — and the treeline steps out around it. The part is now one continuous move: the camera starts on the landing, walks down under the ball, out through the opening doors, across the forecourt and past the mower, then climbs over the freshly carved mark and on into the garden. The caption re-anchors into the hall, ahead of the camera for its whole window. --- fix(preseed): migrate the retired Collider component to the typed shape colliders @builtin::components.Collider moved to @builtin::components.legacy.Collider, so every add() against the old identity raised "is not a registered component type" and aborted the part build at the first call. freshcut lost the mansion, estate and mower at mowfield spawnVisuals. collapse lost the tower, crane and ball at the first piece, and its update then threw every frame on a nil reach. discharge lost its static props and victims. Box sites take BoxCollider with half-extents, sphere sites SphereCollider with a radius; friction and restitution carry over unchanged. freshcut also bakes an environment reflection, from the hall on enter and again from the forecourt once the camera clears the doors, so the gilt, mirror and glass read as metal instead of black.
01KYM4EGQW5D442J5STPQWBB76f04560e69dBrowse filesCompare with previousCompare from hereAAA polish pass: living material drives, screen-space SPH water, depth-aware volumes, grounded ridges, z-fight-free estate --- director: start() resolves DemoCamera when no camera is passed; commit canonical scene.json --- p_mow AAA pass: hot summer day — heat-haze post, marble/limestone/glass mansion, parched lawn, contact AO --- metadata for the mow estate shader assets --- p_tendril: bilateral body-plan tendril gait — side-locked anchors, role reach windows, progress-based release --- refactor(patisserie): DELUGE becomes a pastel-kitchen stand mixer — two colored SPH pours whisked into cream. 32k-particle sim (H 0.062 grid, agitation-scaled tint diffusion, bowl SDF boundary), fluid.module per-pixel color path, glass depth_write fix, Geo.cylinder winding fix, Geo.lathe builder --- chore: render missing material previews (publish-gate content requirements)
01KY0RS3GGS8F1E7FXF6D3SYD99ec217b2cbBrowse filesCompare with previousCompare from herefreshcut: mansion-estate rework — 130m grand lawn, summer sky, smoothed mower + driver, garden atmosphere
01KXPG6AY2D544K9YSQK2EJFA117cdf1d4c2Browse filesCompare from here