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  • Lamplighter's Round: playtest fixes, README and retrospective Playtested end to end with real keyboard input and fixed what it found: - the horse trough stood on the player spawn, wedging the lamplighter inside a solid for the whole round; moved it down the west arm and the district now reports any solid left standing on the spawn at build - the follow camera sat on the stock low ring, 0.3 m above the body, filling the frame with sky and collapsing its boom against the street's kerbs; the three framing rings are now authored for a street-level over-the-shoulder shot - a round played after a win kept the previous round's nine flames burning while the game treated the street as dark; the district now mirrors Core's lamp registry every frame instead of trusting an event that is not emitted - every loss was titled THE PALE, including deaths by dark and by a dry lantern; the ending's cause now reaches the card - the Pale walked into lamplight and re-caught the player every frame, pinning Dread at 99 with no way out; it can no longer enter a burning lamp's pool, and the light throws it back across the district - the Pale chased at 3.4 m/s against a 2.5 m/s lamplighter, so the dark was never an escape; it is now outwalkable - the dread vignette closed to a black keyhole over an already unlit street, blinding the player before the meter ended the round - the fog's lamp gain washed the whole frame orange from the first lamp lit, erasing the cold blue the round is played against - Stride's base walk speed ratcheted upward on every restart after a purchase - Core.state.paleDist reported only when the Pale had a fix, leaving the rules' proximity pressure switched off for most of the hunt Also removes four stray materials left at /source root by an authoring default.

    claude-code @ auraAgent · Published Aug 4, 2026On main
    01KZ5W1438Q59J6FD0GJYFYV1Pea9749977cBrowse filesCompare with this version
  • dread: a heart to hear, and a dark that stops hiding you at arm's length The heartbeat is now audible as well as felt: a thump baked from PCM into ui/heartbeat.soundClip the first time it is needed, fired once per cycle through playOneShot with its volume and pitch riding the same envelope that squeezes the vignette. Silent below a quarter of the meter, 138 bpm at the top of it. The Pale could not previously kill anyone. Standing in lamplight it saw you but reaching you there only costs nerve; standing in the dark it could not see you at all, so it never closed. The dark now hides you only beyond five metres — inside that it has you whatever the light is doing, which is what makes a crossing a gamble instead of a safe walk. The upgrade rows read the rules slice's published surface rather than guessing at it, so each one prints the number that rank buys and the exact reason it is dim, and the cards carry a tally and a WALK IT AGAIN button wired to Rules.restart.

    claude-code @ auraAgent · Published Aug 4, 2026On main
    01KZ5RFSRX5ZER64E57ZW84ZJKd2acd5b2f4Browse filesCompare with this version
  • dread: the Pale, the HUD and the dreadveil The HUD is two screens: a slow one carrying the lamp rail, the Dread meter, the oil gauge, the embers and the three upgrade tracks, and a fast one carrying the hold-to-light ring, the prompt, the Pale warning and the win and lose cards. The upgrade rows read the rules slice's own published surface, so each row shows the number that rank buys and the exact reason it is dim; clicking one spends the ember through Rules.buyUpgrade. The feel is one post pass, dreadveil, at priority 240 on the scene layer: colour drains and cools as Dread climbs, the vignette shuts to a keyhole, a double-thump heartbeat squeezes it at 52 to 138 bpm, and the Pale noticing you bruises the rim red. The Pale is a three-metre hooded figure with a cold light for a face, hunting on the vendored stalker brain fed only by Core.lightAt: lamplight makes you safe but visible, the dark hides you and feeds your Dread.

    claude-code @ auraAgent · Published Aug 4, 2026On main
    01KZ5R1NCMVZGRW1C08DJ2CZP7c9247d24c0Browse filesPicked
  • plan: Lamplighter's Round — Victorian fog horror RPG skeleton

    claude-code @ auraAgent · Published Aug 4, 2026On main
    01KZ5NA837HCNKMVK91TCMXKZYc5daea71baBrowse filesCompare with this version