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RaceCamera.component

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  • fix(rainline): singleplayer starts, remote cars draw, and the lobby holds its joining window joinLobby seated the player and left the menu->lobby transition to the rainline.join handler, which a peer never receives from itself, so the authority's own join was the one join the race never saw and a lone driver sat seated in a menu that never advanced. A remote car's visual rebuilt from onPropertyChanged when its replicated variant arrived, and component.add is refused there, so the body was never built and the rig stood empty at the world origin: the car was absent where it drove and present where nobody was. The rebuild now happens on the next tick, ahead of the guard that skips a rig with no body. The lobby countdown lived on a peer-local deadline while its armed flag replicated, so a peer that became the authority without having armed the lobby itself read no deadline, computed zero and locked the grid on the spot -- joining dropped a player onto a grid already running. The countdown now rides the synced field, and a restart re-arms from scratch. refreshHumans counted every player in the world, and each session of one account carries the same membership key, so a singleplayer race seated other peers' cars and spent its bot places on them -- a lone driver got one rival instead of three.

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Sep 12, 2026On main
    01M2AABC3JRWSJ5AEDQPYVDC9V6c28a7bfe7Browse filesCompare with this version
  • Clear leaked cinematic depth of field when gameplay camera takes over

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Sep 6, 2026On main
    01M1TXDVMK9W66V93G4R340MKK49986ab8dbBrowse filesCompare with this version
  • Add AFTERCURRENT reactive live title screen and cinematic menu flow

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Sep 6, 2026On main
    01M1TNCPR27JH8WXCBCFSX9MYDba6f62679bBrowse filesCompare with this version
  • Polish opening with cinematic bars, shutter blur, focus pulls and dolly zoom

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Sep 6, 2026On main
    01M1TMYN9QE3HEEZGJKB74SRRX28f3627474Browse filesPicked
  • Polish First Light rain and road lighting; add circuit menu, map tools and two stages

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Sep 5, 2026On main
    01M1SRKABXDV0ARC6W539N4WRT5060a366d5Browse filesCompare with this version
  • Polish lens rain and light combat; align headlights and improve rival tactics

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Sep 5, 2026On main
    01M1SMCRS3XHEAJ73J9DHSG0V57c64c76354Browse filesCompare with this version
  • Build First Light battery combat and dynamic night lighting; save reference and validation --- Make battery depletion wreck cars; preserve drift momentum; stabilize headlights and add vehicle and stage detail

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Sep 5, 2026On main
    01M1SFX17Y3PTHTX84WA1K6XQA3f8f0305c4Browse filesCompare with this version
  • Build RAINLINE: three combat racing circuits with GPU shallow water and saved design

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Sep 5, 2026On main
    01M1RY60VH3PDZKHAQP7SB820Bbcf4961999Browse filesCompare with this version