init.luau
Versions
Every version of this package its world published, newest first by when it first appeared. A version published again later keeps its place.
The sea uses a world-local SeaOcean component whose surface shader samples the scene captures at an explicit mip level, which WebGPU's uniformity analysis accepts
01M1VMW5ZFFZAP6DA8F8CR27TYc415cb1738Browse filesCompare with previousCompare from hereRemove same-frame headlight toggle that duplicated renderer light rows; split re-seat toggles across frames; ocean preset skyPro -> darkRolling
01M1VC72J8F1A923PNTKWK8MAD3cafe5e114Browse filesCompare with previousCompare from herePolish First Light rain and road lighting; add circuit menu, map tools and two stages
01M1SRK9KTBF90J39747CRGP165060a366d5Browse filesCompare with previousCompare from hereBuild First Light battery combat and dynamic night lighting; save reference and validation --- Make battery depletion wreck cars; preserve drift momentum; stabilize headlights and add vehicle and stage detail
01M1SFX0J3QBF5RRXDPGVFNSW93f8f0305c4Browse filesCompare with previousCompare from hereBuild RAINLINE: three combat racing circuits with GPU shallow water and saved design
01M1RY6078NYEZVFR5ZVX2K23Qbcf4961999Browse filesCompare from here