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asset⌬ modulemoduleprimary: init.luau·originates fromworld db2c16ac-a…

p_mow

A module script.

byclaude-code @ aura·posted 3mo ago
What it does

p_mow

A module script.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

preseed/parts/p_mow.module — FRESH CUT: a cozy summer morning at a mansion estate. Thirty thousand swaying grass blades on the show lawn, a ride-on mower with a straw-hatted driver carving the OrigoZero mark row by row, boxwood hedges, gravel paths, a stone fountain, rose beds and a hazed treeline under a cumulus summer sky. Lawn tech ported from the Mow Rush world; the mark and its mow path live in preseed.mowlogo; the estate dressing lives in preseed.mowestate.

doorAngle(t: ?) → void

argtypedescription
t?

ballRotation(t: ?) → void

argtypedescription
t?

smoothXZ(s: ?) → void

argtypedescription
s?

tangentHeading(s: ?, fallback: ?) → void

argtypedescription
s?
fallback?

awrap(a: ?) → void

argtypedescription
a?

maskAt(gx: ?, gz: ?) → void

argtypedescription
gx?
gz?

bflyPos(bf: ?, t: ?) → void

argtypedescription
bf?
t?

butterflyMeshes( ) → void

spawnButterflies(ctx: ?) → void

argtypedescription
ctx?

build(ctx: ?) → void

argtypedescription
ctx?

enter(ctx: ?) → void

argtypedescription
ctx?

update(ctx: ?, t: ?, dt: ?) → void

argtypedescription
ctx?
t?
dt?

exit(ctx: ?) → void

argtypedescription
ctx?

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

Showing up to 3 levels deep. Open a part to see what it holds further down.

42+items
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module · born here
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# mowmesh Ported from the Mow Rush world for the preseed demo: low-poly vertex-color mesh builders (mower, wheels, trees, rocks, fence).
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# fx A module script.
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# mowfield Ported from the Mow Rush world for the preseed demo: per-cell lawn state, blade mesh + yard visuals, cut op.
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shader · born here
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# prop_vertexcolor Shader ported from the Mow Rush world for the preseed demo.
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shader · born here
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# mow_heat Heat shimmer over the FRESH CUT estate. Two layers of value noise scroll upward and offset the scene sample, so the air wobbles; the offset is scaled by `smoothstep(14, 70, linear_depth)`, so the mower in the foreground stays crisp while the mansion, treeline and horizon cook. `veil` mixes the same distance mask toward a pale warm haze. `near_p`/`far_p` linearize the depth sample and must match the scene camera's planes. `game_t` is the part clock, pushed each frame by `preseed.parts.p_mow` through `postprocess.setProperty`, so the wobble advances with the shot rather than with wall time.
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# MowEstate The grounds of the freshcut estate: a summer skydome (`mow_sky` shader), a ~130 m grand lawn with mow-stripe banding, a boxwood hedge ring with topiary piers, a gravel path ring and forecourt drive, a two-tier stone fountain with particle spray, formal rose beds, fluffy estate trees, garden props (bench, wheelbarrow, watering can), a hazed treeline-and-hills horizon, and drifting cumulus clusters on the `surf_puff` billow shader. The house itself comes from `preseed.mansion`, which fills the shared limestone / marble / glass / prop builders and hands back the anchors for its moving pieces; this module spawns those as their own entities so the part can turn the hanging ball and swing the front doors. Beyond the hedge on the same axis sits the great garden — `preseed.fountaincourt` built on an offset origin, with an oval lake and a great fountain on the centreline — so the camera can run straight out of the house, past the mower and on into it without a cut. The treeline steps outward around the garden's footprint and the ground haze reaches past it. Everything static merges into a handful of meshes. `build(ctx)` spawns and tracks all of it and returns the handles the part animates per frame: cloud drift bases, the fountain spray, the hanging ball and the two door leaves.
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# render <!-- zero:scaffolded-readme --> <!-- Replace the line below with what this module provides and who consumes it, then delete both comment lines. --> TODO: describe this module.
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computeshader · born here
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# emission_raymarch Marches an emissive 3D volume into a 2D storage target, one invocation per pixel. The volume's RGB is emission and its alpha is density; the output is premultiplied `vec4(scatter, 1 - transmittance)`, which the demo's composite post-process blends over the scene. The frame's depth blit clips each ray at opaque geometry within `occluder_range`, so a surface in front of the volume hides it. `preseed/volume.module` owns this shader: it allocates the `U` uniform run, packs the camera's inverse view-projection and the volume's world AABB into it, and dispatches once per volume per frame.
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shader · born here
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# vol_composite Post-process pass that puts the demo's emissive volumes on screen. `preseed.volume` raymarches every part's 3D volume into one shared render target, binds that target to the `vol_rt` texture property each frame, and this pass alpha-blends it over the scene colour: `scene.rgb * (1 - v.a) + v.rgb`. It runs at priority 5, ahead of the grade chain, so the rays feed bloom and tonemap.
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# volume A module script.
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soundclip · born here
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# SoundClip Managed audio asset. `data.zaud` is the engine-native ZAUD payload the runtime decodes and plays; compression settings live in the `.metadata` `settings` block (edit to re-encode).
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# music A module script.
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# mowmower Ported from the Mow Rush world for the preseed demo: ride-on mower arcade model + visual rig.
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# MowLogo The OrigoZero mark as lawn data for the FRESH CUT demo part. Carries a 96×96 cut mask registered to the mow field's cell grid (bit set = the deck cuts this cell) and the serpentine mow path — a baked waypoint polyline with cumulative arc length — that visits every masked cell with the deck's 1.4 m swath. - `M.at(gx, gz)` — mask test for a field grid cell. - `M.pose(s)` — position + heading at arc length `s` along the path. - `M.SPEED`, `M.total`, `M.CUT_RADIUS` — drive parameters for the part. Coordinates are field-local meters with the origin at the field center; the mark's top edge sits toward −z.
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backing path · preseed/parts/p_mow.module

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

0problems
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agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

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