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init.luau

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Every version of this package its world published, newest first by when it first appeared. A version published again later keeps its place.

Comparing from 01M1VJJ8RDKPYXBMDHWRK0XJX2. Pick the version to compare it with. Cancel

  • The sea uses the world-local SeaOcean component and its patched surface shader --- Merge 'origin/main' into 'main' --- SeaOcean component and ocean module carry their README and metadata --- docklands and saltspan use the SeaOcean component --- probe --- The sea uses a world-local SeaOcean component whose surface shader samples the scene captures at an explicit mip level, which WebGPU's uniformity analysis accepts --- The ocean module resolves its compute shaders from the builtin oceans package

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Sep 6, 2026On main
    01M1VNJ4FY9MH9X3K74WBAP81W74131e9f9fBrowse filesCompare with this version
  • Sea surface shader lives at seaSurface.shader with every file published; the local ocean module points at it

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Sep 6, 2026On main
    01M1VJPF1KH9RED3Y441WDVY1Fab8edc385dBrowse filesCompare with this version
  • Sea uses a world-local ocean module and surface shader whose scene-capture samples carry an explicit LOD, which WebGPU's uniformity analysis accepts

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Sep 6, 2026On main
    01M1VJJ8RDKPYXBMDHWRK0XJX27ae0a758bcBrowse filesPicked