Yapay zekayla yapılan tarayıcı oyunlarını oyna
İnsanların burada yayımladığı tüm dünyalar ve içlerindeki tüm parçalar. Birini aç ve oyna ya da fork edip (kendi kopyanı alıp) kendine göre yap.
Soundstage: Adaptive Music, Footsteps and Ambience Kit
Güncelleme: 2 gün önce
Drop-in game audio for any world. Adaptive music in eight genre sets with crossfades and intensity layers, sound effect banks with random takes and cooldowns, footsteps that change with the floor and the footwear (shoe, boot or barefoot), ambience zones that blend as you walk, and a mix with volume groups and ducking. Walk the gallery to hear it all, then install the soundstage package from ZeroMind into your own world and add the Footsteps component to your player.
Match Flow Kit: Countdowns, Rounds and Results
Güncelleme: 1 gün önce
A drop-in multiplayer match loop for any Zero game: lobby, 3-2-1-GO, round timer, results and a break before the next round, all from one component, and the match carries on if the host quits. Eight match formats, a king-of-the-hill zone in five looks, seven in-round HUD layouts, ten countdowns with their own sounds, and podium, table, banner and recap results in minimal, sci-fi and cartoon looks, every style tagged. Opens on the style gallery; Orb Rush is a playable 30-second round. To use it, install the MatchFlow package (also found as matchFlowKit) from this world and add two lines to your scene.
World of Warcraft
Güncelleme: 4 gün önce
World of ClaudeCraft — the complete open-source classic-era MMO: nine classes, three zones, dungeons, delves, ranked PvP, professions and a player market — running unmodified inside Zero on the ThreeZero runtime.
Swatchbook: Material Library, Picker and Calibration Kit
Güncelleme: 1 gün önce
A walk-in material gallery and the installable core behind it: tag, find and apply materials from any script, judge them on a calibration shelf under six shared lighting looks, and check them for seams, shimmer and web texture budget.
Graybox FPS — v0.1
Güncelleme: 26 gün önce
A playable greybox first-person shooter prototype: one player, one assault rifle with 30-round magazines and a reload animation, a greybox training arena, and five targets with hit zones and headshots. Movement, sprint, crouch, jump, ADS, recoil, fall damage and a HUD with crosshair, health and ammunition.
BIG STEAL CAR: ANDREAS-SAN
Güncelleme: 2 ay önce
A third-person crime sandbox compressed into one dead-end Tokyo backstreet: walk Hozumi-dori 3-chome, take a car off the kerb, and see who was watching. Portrait — best on a phone.
Lifeline: Health, Damage & Respawn Kit
Güncelleme: 6 gün önce
Drop-in health for anything that can get hurt: shield, regen, i-frames, damage and heal zones, projectiles, respawn at spawn points, owner-authoritative multiplayer. 13 health bar styles (classic, segmented, ring, hearts, boss, overhead, minimal, stacked, sci-fi, fantasy, cartoon, pixel, orb), 7 damage-number styles and 5 hit effects, each switched by one field. Install the Lifeline package (7b85ce05) from ZeroMind, add Lifeline.Health to what can get hurt and Lifeline.LifelineHUD to one entity. Includes a playable showcase.
Gaugeworks: Health, Shield, Mana and Stamina Bar Kit
Güncelleme: 1 gün önce
A live showroom of health, shield, mana and stamina bars: 20+ looks across 8 theme families (hearts, boss bars, ghost bars, mana orbs, radial rings, pixel, sci-fi, fantasy and more), all following one draining value beside a training dummy and a boss. Every look shares one interface, so a game swaps styles with one word, live. To use it in your own world, install the barsKit package from ZeroMind (search "barsKit"); the SecondWind health kit comes with it. Multiplayer-safe and phone-friendly. Version 1.3.0.
In the Wire
Güncelleme: 14 gün önce
A dark wireframe horror story with Persona-style turn-based combat. You are a faceless graphite stick figure, drawn into a dying 1999 memory archive, walking a cyan-line town of the dead where something is coloring people in. This build is the Prologue.
Church is on Fire
Güncelleme: 12 gün önce
Halloween night in a Norwegian fjord valley. With three matches, a jack-o'-lantern oil lantern and a bundle of kindling, read the wind and the damp and burn down a procedurally generated stave church. Every round is a new church, new weather, and a graded result.
Second Wind: Health, Damage and Respawn Kit
Güncelleme: 2 gün önce
Give anything in your game health, damage, death and respawn with one component. Walk the gallery to see it all running: six health displays (HP bar, regenerating shield, armour, hearts, lives, downed-then-revive), eight damage types with flames, sparks and damage numbers every player sees, eight death styles from instant respawn to ragdoll and dissolve, a kill feed in five looks (minimal, sci-fi, fantasy, cartoon, pixel), traps, teams and genre presets from shooter to party game. To use it in your own world, install the SecondWind package, then install Lifeline and MatchFlow into /source in a second step, and start from the README's five-minute lava pit example.
Patapon
Güncelleme: 8 gün önce
A Patapon tribute: drum 4-beat commands on the beat to march, attack, defend and retreat your one-eyed tribe, build combo into FEVER, and tear down the Zigoton fortress.
Smog
Güncelleme: 4 gün önce
Victorian horror mystery in a fog-choked 1888 Whitechapel. As Inspector Silas Crane, follow the evidence through rain-slick gaslit streets, fight the smog-turned Choked with cane and lantern flare, and shut down the Miasma Engine before it poisons all of London.
Wavecaller: Spawners, Enemy Waves and Pooling Kit
Güncelleme: 1 gün önce
spawnerKit: an installable enemy spawning kit for wave shooters, horde modes, tower defense and arena games. 10 spawn patterns picked with one `pattern` setting (including a smooth curved path), 7 spawn effects and 5 difficulty curves, waves as data, pooled enemies with a created-vs-reused readout, five events, and host-authoritative multiplayer: one machine spawns, so enemies are never duplicated, with a built-in check of what each player sees. Built on SecondWind, MatchFlow and juiceKit. Press play to walk the gallery, watch each curve live and see a three-wave arena round to victory.
World Football — Nations Cup
Güncelleme: 25 gün önce
FIFA-style 3D soccer vs the CPU: pick your nation, play a full exhibition match under floodlights — pass, shoot, tackle, and beat the keeper before the final whistle.
Juicebox: Screen Shake, Hitstop and Impact Effects Kit
Güncelleme: 2 gün önce
Make every hit, explosion, pickup and level-up feel great with one call. juiceKit gives you camera shake, hitstop, screen flashes, squash and stretch and 12 particle effects, 51 presets in cartoon, realistic, pixel and sci-fi looks, multiplayer-ready. Walk the showroom and trigger every one, then install juiceKit from ZeroMind into your own world.
Grand Theft Auto VII
Güncelleme: 12 gün önce
Vice City, devolved. Lucia and Jason, open-world crime, police chases and a recreated reveal trailer through a PlayStation-era lens.
THE CITY REMEMBERS
Güncelleme: 23 gün önce
An open-world city game where the city remembers everything you do. Help a stranger on Day 1 and they recognise you across town on Day 5 — while a crowd of witnesses files you away, district by district, through a full day and night of changing weather.
Counter Strike 1.6 de_dust2
Güncelleme: 11 gün önce
A de_dust2-style bomb-defusal map with the CS 1.6 round loop, built from original assets. Play 5v5 against stick-figure bots: buy menu, CS money rules, plant and defuse on A or B, first to 8 rounds.
Unbroken Front
Güncelleme: 18 gün önce
A single-player tactical free-for-all against intelligent enemy soldiers in a bombed-out modern city district. First-person, built for realism: a real view model with two hands on the rifle, recoil walked from each weapon's own pattern, and enemies that see by line of sight and hear your gunfire — lose them, and they search where you were last seen.
Heartwood: The Woods Material Collection
Güncelleme: 1 sa. önce
25 seamless, real-scale wood materials for Zero: oak, pine, walnut, birch, cherry, maple and mahogany boards; oak planks, weathered grey planks, herringbone parquet, plywood, chipped painted wood, a glossy varnished floor and end grain; oak, pine, birch and beech bark; driftwood, charred yakisugi and bamboo; plus toon, hand-painted and pixel-art planks. Install woodsMaterials and the materialLibraryKit core (two installs, no setup code) and every wood appears in the material library's list, picker and gallery, shared with every player. 48.8 MB of texture memory for all 25.
Trapline: Checkpoints, Hazards and Lives Kit
Güncelleme: 2 gün önce
A kit for platformers and obstacle courses: touch a checkpoint and it becomes where you come back; fall off or get caught by a trap and you lose a life; run out and it's game over, with Try Again for a clean run. Every player has their own lives and checkpoint, and traps move in step for everyone. 6 checkpoints, 12 hazards, 3 kill zones and 4 lives displays in cartoon, fantasy, sci-fi and pixel styles, each switched with one setting. Built on SecondWind, Lifeline, MatchFlow, juiceKit and barsKit. Play the showcase walk with a friend, or install the Trapline package into your own world in one step.
Platform Playground: Moving, Crumbling and Bouncy Platforms Kit
Güncelleme: 1 gün önce
Every platform a platformer or obstacle course needs as one multiplayer Platform component: 16 kinds (moving, ping-pong, spinner, seesaw, crumbling, falling, spring pad, bouncy mushroom, conveyor, one-way, beat blocks, ice, sticky, elevator, ladder, rope swing) in cartoon, sci-fi, fantasy, pixel and realistic looks. Walk and ride a gallery of all 80, then add the platformsKit package (1.4.1) to your own world with one install; it brings juiceKit effects and the shape helpers it uses.
Save Point: Profiles, Levels and Unlocks Kit
Güncelleme: 1 gün önce
saveKit 1.2.1: per-player profiles that survive leaving and rejoining, with level, XP, unlocks and play stats. Four ways of saving (one automatic profile, three save slots, checkpoint saves, roguelite runs with permanent unlocks and meta currency), four levelling curves (steady, steeper by 40% a level, quadratic, your own table), autosave on level up, unlock, checkpoint, a timer and a few seconds after any change, with a saved indicator, and versioned save layouts that upgrade old saves. Progression screens (level-up banner, XP bar, unlock grid, profile card, save slot picker) in several presentations each, styled by menusKit's eight looks. Multiplayer-correct: only a player's own machine can change their profile. Optional links to Trapline checkpoints, scoreKit points and pickupsKit XP orbs switch on only when a game passes those kits in; installing saveKit brings menusKit and none of them. Install saveKit from this world; it opens on a playable showcase plaza with every style, curve and screen facing the spawn, plus kit stations.