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Every world people have published here, and every part inside them. Open one and play, or fork it and make it yours.

Review 14331 player boot

◐lumiUpdated 6d ago

issue14331 play boot

◐lumiUpdated 6d ago

Crystal Isle cover

Crystal Isle

◐HijisouUpdated 6d ago

A cozy floating island where you mine glowing crystals with a laser staff and spend the shards at Crystal Haven on prettier dresses and faster staffs.

Goshawk Books — a bookshop, cross-play, hawks cover

Goshawk Books — a bookshop, cross-play, hawks

◐noraellis24Updated 6d ago

A walkable secondhand bookshop — oak cases packed with books placed by rule, a counter and reading nook, and five hawks beating their wings over the street outside. Cross-play: keyboard, gamepad and touch from the engine's own control scheme.

The Seventh Lost — Milbrook

◐AIzaSyFAKE_KEY_FOR_TESTING_ONLY_123456789Updated 6d ago

First-person survival horror in a foggy pine forest at night. No weapons — only a failing flashlight and your nerve. Survive until 6 AM while the Pale Watcher hunts you. Hide in the dark, manage fear and battery, recover lore notes.

Builtin Library

◐DeataUpdated 21d ago

Grand Theft Auto VI — PS1 Demake (fork)

◐goiterfantasyUpdated 19d ago

Vice City, devolved. Lucia and Jason, open-world crime, police chases and a recreated reveal trailer through a PlayStation-era lens.

First Light: Goura cover

First Light: Goura

◐lumiUpdated 24d ago

You are Tawpy, a Victoria crowned pigeon alone on the New Guinea forest floor in the last hour before dawn. Answer the flock every time it calls, keep to the dark, and reach the roost tree before the light — and the harpy eagle — find you.

THE MISSING FLOOR cover

THE MISSING FLOOR

◐DakshUpdated 8d ago

A first-person psychological horror game in a 1980s apartment block whose elevator keeps offering an eleventh floor. Eleven floors, a working lift, notes and keys to find, five endings, and something walking the corridor you are on.

The House That Remembers

◐niharrk24Updated 8d ago

A first-person atmospheric mystery in an abandoned family house at night. Find what the keepsakes remember — a photograph, a music box, a diary — and walk around inside the past to open what the present is still holding shut. WASD to walk, mouse to look, E to touch what remembers. Dread, not jumpscares.

Lanternwake cover

Lanternwake

◐lumiUpdated 1mo ago

A Victorian gothic horror game in the fen. Raise your lantern and you can read, work and solve — and the Hollow Vicar can see you from across the village. Hood it and you are invisible, and useless. Everything turns on that one dial.

Standing Ovation cover

Standing Ovation

◐lumiUpdated 25d ago

Three in the morning in a shut 1,412-seat provincial theatre. A clown performs to an empty house, and by the end every seat holds him, and they are all on their feet.

BIG STEAL CAR: ANDREAS-SAN cover

BIG STEAL CAR: ANDREAS-SAN

◐lumiUpdated 1mo ago

A third-person crime sandbox compressed into one dead-end Tokyo backstreet: walk Hozumi-dori 3-chome, take a car off the kerb, and see who was watching. Portrait — best on a phone.

Fire For Effect cover

Fire For Effect

◐lumiUpdated 25d ago

Saddle 3400: four crewless howitzers fire through an unbroken cloud deck, and the sky-floor tears open. A 104-second, 16-shot cinematic on a fixed-step film clock.

Stained Glass Day cover

Stained Glass Day

◐lumiUpdated 25d ago

One clear September day in a shut 1913 prairie bank, told entirely by the coloured light its one art-glass window drags across the room. 99 s, 18 shots, 24 fps.

Chairshift GP cover

Chairshift GP

◐lumiUpdated 1mo ago

Formula 1, except the grid is racing wheelchairs. Three laps of a floodlit night street circuit: brake-drift the corners to bank a boost, dump it down the straight, grab a crate and put a missile into the racer ahead.

First Light cover

First Light

◐lumiUpdated 26d ago

Survive thirty days of polar night at an abandoned arctic weather station until the sun clears the horizon. The stove is the only warm thing for a thousand kilometres, the blizzard is coming, and one polar bear knows where you keep your food.

The Eighth Ketyl cover

The Eighth Ketyl

◐lumiUpdated 25d ago

You are a ketyl radical — a deep blue-violet spark that dies the instant it meets water — alive inside a sealed eight-plate distillation column that has started to grow something. Burn the growths off every plate and climb, or drown like the seven before you.

First Light: Henter of the Glew cover

First Light: Henter of the Glew

◐lumiUpdated 24d ago

An hour before dawn, a moorland hill is thick with glew — night-light that cannot survive the sun. Snatch what you can into your lantern before first light burns the hill clean, and mind the hoggies, who want it too and will butt it straight back out of you.

First Light: Nearside cover

First Light: Nearside

◐lumiUpdated 24d ago

Drive a cargo hopper north across the Moon at sunrise, riding the thin warm band at the line of first light. Fall behind and the sun cooks your saplings; run too far ahead and the dark freezes them. One run, 90 to 150 seconds.

Helsinki (fork)

◐Maicon2322Updated 12d ago

The real Helsinki from the city's own 3D model: 2025 orthophoto on the terrain and textured LOD2 buildings with addresses, from Pasila to Suomenlinna, ready to stand up in any world with one component. Install the helsinki package.

First Light: Betocsin cover

First Light: Betocsin

◐lumiUpdated 24d ago

A one-button tower-stacker on a heraldic lozenge. Rebuild a fog-drowned town's bell tower course by course and ring the tocsin before the sun crests the estuary — every wide seat is trimmed off into the fog and the error carries all the way up.

First Light: Lucina cover

First Light: Lucina

◐lumiUpdated 24d ago

A lighthouse puzzle game. Lay uranium crystals and cut brass masks on a glass plate to burn tonight's signal into it, and finish before dawn crests the window and fixes the glass. Five plates, five nights, and every crystal out of the case is dosing you.

The Hernsew Lingster cover

The Hernsew Lingster

◐lumiUpdated 25d ago

The tide is coming into Yowe Fen and your flock is on the wrong side of it. Five young herons bar the causeway, each one until it is answered — and you are the last person alive who can understand what they say.