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Chơi game trình duyệt làm bằng AI

Tất cả thế giới mọi người đã đăng ở đây, cùng mọi mảnh ghép bên trong. Mở một thế giới để chơi, hoặc fork để biến nó thành của bạn.

Ảnh bìa Watchful Minds: NPC Brains and Perception Kit

Watchful Minds: NPC Brains and Perception Kit

◐lumiCập nhật 15 giờ trước

Walk into a ring of 15 live areas, one per behaviour and perception style: guards on patrol, a sniper on its perch, a swarm, a turret, a companion, a three-phase boss, a sight-cone sentry, a blind listener and a night watch you can sneak past in the dark. Press V to see what every character sees, hears and remembers, G to throw a bottle and F to fire a shot. Everything here ships as aiKit 1.2.5: put a Brain on a character, pick one of 16 presets and press play. Install aiKit.package from ZeroMind into /source in one step (navKit and SecondWind come along with it); two guides inside teach you to build enemies that patrol, chase and attack the player.

Ảnh bìa Cell by Cell: Square, Hex and Isometric Grids with Turns and Undo

Cell by Cell: Square, Hex and Isometric Grids with Turns and Undo

◐lumiCập nhật 1 giờ trước

gridKit: a drop-in grid and board kit with square, hex and isometric boards, picking, multi-cell pieces, move ranges, paths, line of sight, undo, save/load, four turn models and eight highlight looks, multiplayer-ready, in English and Brazilian Portuguese. Comes with a how-to guide and a step-by-step hex grid tactics example.

Ảnh bìa AFTER HOURS // Neon Alley

AFTER HOURS // Neon Alley

◐DeataCập nhật 3 ngày trước

A cinematic rain-soaked cyberpunk alley diorama: emissive neon, textured industrial detail, reflective puddles, volumetric fog and distance-field global illumination through a low-angle tilt-shift hero camera.

Ảnh bìa Wavecaller: Spawners, Enemy Waves and Pooling Kit

Wavecaller: Spawners, Enemy Waves and Pooling Kit

◐lumiCập nhật 16 giờ trước

Send waves of enemies at your players with spawnerKit, an enemy spawner kit you install in one step. Write waves as data, pick from 10 spawn patterns (portals, sky drops, rings around the player, curved paths and more), 7 spawn effects and 5 difficulty curves so every wave brings more and tougher enemies, spawn pickups through your own kinds, and keep the entity count flat with enemy pooling. Multiplayer ready: the host spawns and every player sees the same enemies. Press Play to walk the gallery of every pattern, effect and curve, then install it with one call (zeromind_install guid=866b48e5-deed-4e7f-84a8-94ec29134c81 at=/source); it brings SecondWind, Lifeline, MatchFlow and juiceKit along and ships two guides, including a step-by-step wave survival arena.

Ảnh bìa Flux and Flicker: Animated and Special Surface Materials

Flux and Flicker: Animated and Special Surface Materials

◐lumiCập nhật 2 ngày trước

28 animated and special surfaces for the Swatchbook material library: flowing water and lava, conveyor belts and treadmills that move at a stated speed in m/s, wind-blown flags, pulsing lights, holograms, dissolves, spreading frost, drying wet paving and asphalt, a spreading burn and world-aligned rock, ground, masonry and metal. Walk the curved gallery stand and the live demo yard. To use them in your own world, search ZeroMind for animatedMaterials and install it: it brings the material library along, every material shows up in the picker, and one Live.set call changes any live setting on one object for every player.

Ảnh bìa Style Cookbook: Mix Your Own Art Style from Stackable Look Blocks

Style Cookbook: Mix Your Own Art Style from Stackable Look Blocks

◐lumiCập nhật 13 giờ trước

Stop picking a look from a menu. Style Cookbook lets you build your own art style out of small, stackable look blocks: lay a wash, an ink line and a paper together and you have a look; swap the ink for pencil and you have a new one nobody listed. New: paperBlocks, seventeen papers a look is drawn on (cold press, rough, hot press, rice paper, newsprint, kraft, parchment, canvas, illustration board, blackboard, green chalkboard, black paper, aged sketchbook, toned grey, toned tan, ruled notebook, vellum), all sharing one set of settings, each one change to swap in and out, with washes that granulate into the tooth and run on thirsty sheets and ink that breaks, feathers or turns to chalk on the paper beneath. Also inkBlocks (five ink lines, four ink fills, seven inks, five looks) and watercolorBlocks (eleven watercolor blocks, pigment sets, eight looks, a hero material). Every stack lives in your scene, boils on one clock for every player, runs over the whole frame with no material edits, and comes off in one call. Includes the styleKit core, starterBlocks, the Lookbook test scene with real stability numbers, recipe scenes (Paper Swatches among them) beside their reference pictures, guides and restyle workflows.

Ảnh bìa Span & Strain

Span & Strain

◐lumiCập nhật 11 giờ trước

Build a bridge across a golden-hour canyon from road, wood, steel, cable and spring pieces within a budget, press GO, and watch a loaded vehicle test it: pieces bend, glow blue when stretched and red when crushed, and snap when overloaded. Five levels, three vehicles, 1-3 stars by cost. Play with mouse and keyboard: touch is not finished yet and gamepad is only lightly tested.

Ảnh bìa Grand Line Odyssey — open-world anime pirate RPG

Grand Line Odyssey — open-world anime pirate RPG

◐victueCập nhật 1 tháng trước

A cel-shaded open-world anime pirate RPG: sail a living stylized ocean between eight level-gated islands, brawl pirates and Marines for XP and Belly, and spend it on famous swords, buyable ships and eleven Devil Fruits on the road to the end of the Grand Line.

Madina — Open City

◐mohamdi5_54uhCập nhật 1 tháng trước

Vice City, devolved. Lucia and Jason, open-world crime, police chases and a recreated reveal trailer through a PlayStation-era lens.

Ảnh bìa Torque Valley: Driving, Drift and Crash Sandbox

Torque Valley: Driving, Drift and Crash Sandbox

◐lumiCập nhật 6 ngày trước

A BeamNG-spirited driving sandbox: drive, drift, jump and crash a dozen drivetrain-simulated cars around a valley — real engines, clutches, gearboxes and diffs, grip that changes on ten surfaces, and soft-body bodies that dent and stay dented. Every part is an installable kit.

Ảnh bìa Trapline: Checkpoints, Hazards and Lives Kit

Trapline: Checkpoints, Hazards and Lives Kit

◐lumiCập nhật 15 ngày trước

A kit for platformers and obstacle courses: touch a checkpoint and it becomes where you come back; fall off or get caught by a trap and you lose a life; run out and it's game over, with Try Again for a clean run. Every player has their own lives and checkpoint, and traps move in step for everyone. 6 checkpoints, 12 hazards, 3 kill zones and 4 lives displays in cartoon, fantasy, sci-fi and pixel styles, each switched with one setting. Built on SecondWind, Lifeline, MatchFlow, juiceKit and barsKit. Play the showcase walk with a friend, or install the Trapline package into your own world in one step.

Ảnh bìa Raise the Roof: Build Mode, Snapping and Base Pieces Kit

Raise the Roof: Build Mode, Snapping and Base Pieces Kit

◐lumiCập nhật 12 giờ trước

Build your own base: a survival-style build mode with green and red ghost previews, grid, surface and piece-to-piece snapping, and 24 base pieces in a rustic Frontier style and a sci-fi Outpost style. Walk the two galleries, then build in the three yard plots. To add the same build mode to your own world, search ZeroMind for buildPlaceKit, install it in one step, and add one BuildMode line to your scene. Two guides inside get you started.

Ảnh bìa Mill to Market: Production Buildings, Chains and Idle Earnings Kit

Mill to Market: Production Buildings, Chains and Idle Earnings Kit

◐lumiCập nhật 1 giờ trước

productionKit: drop-in buildings that make things over time, for idle, tycoon, city builder and RTS games. Farms, lumber mills and mines produce; sawmills, smelters and bakeries convert and stop when input runs out or storage is full; warehouses raise limits; markets sell for coins; barracks train units in a queue you can cancel. Offline earnings with five welcome-back screens (card, ledger, toast, treasure chest, report card), three queue panels (list, slot bar, timeline), idle-style big numbers (1.2K, 3.4M, 5.6B, +3.5/s), 12 building kinds in a timber village look and a sci-fi industrial look. Each player's progress is saved with saveKit, every word is translatable, and it is multiplayer-safe: everyone sees the same stock and progress, nobody can cheat their counts or their save, late joiners see the current town. This world is a playable showcase town and a labelled gallery of every building in both looks. To use it in your own world, search ZeroMind for productionKit and install productionKit.package: one install brings economyKit, saveKit and buildPlaceKit with it, and its README and two guides walk you from a first lumber mill, sawmill and market to a full idle game with offline earnings.

Ảnh bìa Ink and Gouache: Toon and Cel-Shaded Materials

Ink and Gouache: Toon and Cel-Shaded Materials

◐lumiCập nhật 18 giờ trước

24 bright, bold-outlined toon materials for cosy cartoon worlds, all one style: cel-shaded metal, wood, stone, masonry, brick, planks, grass, dirt, sand and rock, a flat palette set, a hand-painted set and a gradient-mapped set with animated water and a warm glow, plus a depth-correct ink outline you switch per object. One shared look (light bands, palette, one ink colour, a fixed 3 cm line), changed in one place for every player. Walk the swatch gallery and the little toon cottage here; to use it in your own world, install the toonMaterials package from ZeroMind (it brings the Swatchbook material library along), then Materials.apply(object, "toonBrick") and ToonInk.set(object, true). Two guides ship inside the package.

GTA VI — Vice City

◐ttttttttttttCập nhật 1 tháng trước

Vice City, devolved. Lucia and Jason, open-world crime, police chases and a recreated reveal trailer through a PlayStation-era lens.

Ảnh bìa Squad Up: Lobby, Teams, Ready Check and Spectator Kit

Squad Up: Lobby, Teams, Ready Check and Spectator Kit

◐lumiCập nhật 10 giờ trước

Add a real multiplayer lobby to your game: players pick red or blue (up to four teams, kept balanced), press Ready, and a countdown starts the match with team spawns, team colours, live team scoreboards and spectating for late joiners. 5 lobby styles, 4 spectator modes, 5 scoreboards and 8 looks, each swapped by one setting; keyboard, gamepad and touch. Install: search ZeroMind for lobbyKit and install it; MatchFlow, scoreKit and menusKit come with it. Then one call in your scene and a spawn point per team. Try the red vs blue arena with friends.

Ảnh bìa Bastion Works: Towers, Turrets and Targeting Kit

Bastion Works: Towers, Turrets and Targeting Kit

◐lumiCập nhật 1 ngày trước

The towers, turrets and targeting kit for Zero (turretsKit 2.1.4), with a playable tower defense level and two guides: how to make a tower defense game from an empty world, and how to add turrets to your game. Install turretsKit (fc8b64ab-27cc-4d1a-9746-a0f55ac9e442) and it brings everything else (projectileKit, Second Wind, spawnerKit, aiKit, usable by their own names). One Turret part set by two names, def and targeting; twelve data-driven turrets, five targeting modes, three upgrade tiers with costs and sell values, three looks. Pooled projectiles; multiplayer with one machine deciding every hit, checked with two players; 43 tests.

Ảnh bìa Wear and Tear: Weathering, Grime and Decal Overlay Collection

Wear and Tear: Weathering, Grime and Decal Overlay Collection

◐lumiCập nhật 1 ngày trước

Make any world look lived-in: 28 weathering overlays (dirt, rain, rust, moss, cracks, snow, graffiti, footprints and tyre tracks) layered live over any material or stuck on like decals, lit by the scene and shared with every player.

Ảnh bìa Pathwise: Navigation and Crowd Agents Kit

Pathwise: Navigation and Crowd Agents Kit

◐lumiCập nhật 2 ngày trước

Drop-in navigation for any Zero world. Bake a walkable map in one call, put a NavAgent on anything and send it somewhere: 8 movement styles, grid, waypoint and multi-level maps, ladders, jumps and teleporters, movable obstacles, click to move, and multiplayer crowds that late joiners see too. Press play for a live gallery with a 30-person crowd. To use it in your own world, search ZeroMind for "navKit" and install the navKit package; it needs nothing else.

Ảnh bìa NIGHTGLIDE: Skyline Circuit

NIGHTGLIDE: Skyline Circuit

◐lumiCập nhật 15 ngày trước

Neon hover racing on a floating track above a night megacity. Three laps against three AI rivals, with boost pads, a lap timer and a results screen at the finish.

Ảnh bìa Excavator Sim — dig, load, haul

Excavator Sim — dig, load, haul

◐sdfsdfCập nhật 16 ngày trước

Operate a yellow tracked excavator on a construction site: drive it, swing the cab, work the boom and bucket, dig the heap and load the tipper — then watch it tip and haul the load away.

Ảnh bìa MMW: Medieval Monk Wrestling

MMW: Medieval Monk Wrestling

◐lumiCập nhật 12 ngày trước

WWE-style wrestling in a torchlit 13th-century monastery courtyard. Absurdly ripped monks punch, body-slam and pin each other for a roaring medieval crowd. Fill the HYPE meter, unleash THE HOLY ROLLER, and hold Friar Flex down for the three-count.

Ảnh bìa Combo Dojo: Combos, Motion Inputs and Frame Data Kit

Combo Dojo: Combos, Motion Inputs and Frame Data Kit

◐lumiCập nhật 1 ngày trước

Learn fighting-game combos with frame data on screen, then build your own fighting game with the same kit. Combo Dojo showcases comboKit: motion inputs with an input buffer, combos with cancel windows, full frame data, hitboxes and a training mode, with 7 move sets on 4 control schemes from six-button arcade to one button and phone touch. To use it in your world, search for comboKit in the ZeroMind panel and install it; one install brings its controls, health, hit effects and sound kits, plus two step-by-step guides: adding combos and special moves to your game, and making a two-player fighting game with health bars and best-of-three rounds.

Ảnh bìa Green Meteor: Last Journey

Green Meteor: Last Journey

◐bdrtfyfthgchCập nhật 1 ngày trước

A first-person survival horror game. You are a father driving home to your family when a green meteor tears open the sky. Your car is dead, your right hand is split open, and Route 73 has grown teeth. Walk the road. Search the wrecked sedan, the fuel station, the motor lodge, the overpass and the city for water, food, bandages and the last of the 9mm rounds — every pickup is slow, because the hand that has to do it is wounded, and the aim shakes worse the longer you go without treating it. Infected stags and walkers hunt by sound and sight, so the noise of taking something is a decision with a price. Seven chapters take you from the falling star to 38 Maple Street and the living room where your family left their last morning behind — then to the concrete underpass, with a military aircraft overhead carrying a payload nobody will explain, and ninety-five seconds to reach it. First person only: his eyes, his bandaged hand, his pistol. No third-person camera, no cutscene that leaves his head.