Play games made with AI
Every world people have published here, and every part inside them. Open one and play, or fork it and make it yours.
Kicked Out of the Hero's Party — But Now I Use My Software Whispering Skill to Rise in This World
Updated 8d ago
An anime RPG visual novel: kicked out of the hero's party right after a 5,000,000 G payday, Ren uses his secret Software Whispering skill to rewrite the world's code and climb from F-rank to legend.
Stair Dismount
Updated 9d ago
Shove a crash-test dummy down a brutalist concrete stairwell and score every bone-rattling impact — combos, slow-mo replays, five stair sets to unlock.
SPITE//SHIFT
Updated 11d ago
Clock in. Blow up management. Clock out. A sprite-based industrial-hell arena shooter with three combo weapons, destructible cover, explosive barrels, three waves and an angry supervisor.
Kobayashi Maru
Updated 15d ago
Starfleet Academy's no-win scenario. Spend the night before preparing, or break in and rewrite the test. In the morning, take the captain's chair as a crippled freighter with 381 aboard calls for help from inside the Klingon Neutral Zone. Every order has a cost, the simulation is rigged, and the instructors behind the glass grade who you were while you lost.
Luminaria
Updated 28d ago
A 3D light-puzzle descent into a hollow mountain. Bend beams with mirrors, split white light with prisms, strip colours with stained glass and mix them back into magenta, cyan, yellow and white to wake the Sigil Locks — six chambers deep, down to the Heart of the Mountain.
In the Wire
Updated 29d ago
A dark wireframe horror story with Persona-style turn-based combat. You are a faceless graphite stick figure, drawn into a dying 1999 memory archive, walking a cyan-line town of the dead where something is coloring people in. This build is the Prologue.
Foundry: Skate Feel Lab
Updated 16d ago
Skate 3 physics for Zero: a reconstructed custom physics engine with integrated skateboard and rider simulation. Use the skating system or build other physical assemblies with editable bodies, collisions, joints and motors.
Banana 2077
Updated 18d ago
A neon-noir action RPG starring V, a katana-wielding street-samurai banana, in rain-soaked Banana City. Slice fruit gangs into pieces, take quests and gigs, romance four characters, hack with Breach Protocol, and climb Megabuilding H10. Grow V across 5 perk trees, 5 attributes and 50 levels; skills that level by use; street cred that unlocks the best vendor stock; and tiered loot you can break down and upgrade.
Grand Theft Auto VI — PS1 Demake
Updated 1mo ago
Vice City, devolved. Lucia and Jason, open-world crime, police chases and a recreated reveal trailer through a PlayStation-era lens.
Nürburgring Drive
Updated 4mo ago
Drive the full 20.7 km Nürburgring Nordschleife. Faithful port of esc5221's drive-game: 240 Hz vehicle physics, lap + sector timing, forest-lined guardrailed track, minimap, and a cockpit view with a working rear-view mirror.
Fruit Fly
Updated 1mo ago
A real fly brain, running. All 164,587 neurons of the MaleCNS Drosophila connectome spike on the GPU and drive a fly in an arena you can walk into. Stimulate, silence and ablate any cell type at the lab bench, run five one-press experiments, and watch what the animal does about it.
AFTERCURRENT
Updated 1mo ago
Electric night racing. Drift to charge a shared battery, spend it on boost or focused headlights, and drain your rivals' light across five rain-soaked circuits.
SKYWARD: IRON HORIZON
Updated 1mo ago
Launch. Engage. Return. First-person carrier combat with dogfights, fleet defense, and island strike missions.
Alpine Span
Updated 2d ago
Bridge a 1950s Alpine gorge from road, wood, steel, cable and spring pieces on a budget, press GO, and send the yellow post bus across. Members glow blue when stretched and red when crushed, bend, and snap when overloaded; the first piece to break stays marked. Five gorges, 1-3 stars by cost.
DOOM.wad
Updated 4mo ago
Multiplayer version of the first chapter in Id softwares game DOOM
Chainsaw Simulator
Updated 14d ago
A grimy first-person chainsaw sandbox. Gas the saw and cut, carve and demolish what's in front of you — 40 cm blocks, a metre of log, block ice, and big sculpting stock up to a standing 2.4 m trunk — in a fenced dusk maintenance yard, while you work your way through the shift's order card.
Small Brain. Big Trades.
Updated 1mo ago
A fly connectome at a miniature brokerage desk: reward training on 2015 AAPL, then 1,105 real historical trading days with a $1,000 paper account and a computed final result.
Smog
Updated 20d ago
Victorian horror mystery in a fog-choked 1888 Whitechapel. As Inspector Silas Crane, follow the evidence through rain-slick gaslit streets, fight the smog-turned Choked with cane and lantern flare, and shut down the Miasma Engine before it poisons all of London.
Sneaky Pooper
Updated 28d ago
You are Gary. Gary had the Chili Dog Special. Gary is at the pool. Sneak past lifeguards, do the deed at a blind spot with a straight face, and stroll out before anyone notices. A 3D stealth comedy across three pools.
Patapon
Updated 24d ago
A Patapon tribute: drum 4-beat commands on the beat to march, attack, defend and retreat your one-eyed tribe, build combo into FEVER, and tear down the Zigoton fortress.
Small Brain. Big Clean.
Updated 1mo ago
A fruit fly. A joystick. An entire apartment to clean. Watch a trained fly-neuron circuit drive a Roomba through stubborn messes, with its neural activity visible live.
The Last Straw
Updated 15d ago
A first-person hidden-object epic: comb eighteen thousand black steel needles out of the Combing Vault, one at a time, by hand, to find the single golden straw buried in the field. No scanner, no timer — only time, and a save that remembers every needle you move.
Hitmark Range: Crosshairs, Hit Markers, Damage Numbers and Nameplates
Updated 1d ago
A firing range that shows off markersKit 2.2.4, drop-in combat feedback for shooters and brawlers: 72 styles of crosshairs, hit markers, damage-direction indicators, floating damage numbers and nameplates, in six themes (realistic, sci-fi, fantasy, cartoon, pixel, minimal). Walk the range, press G for the style panel, and watch dummies take hits, crits, headshots, kills and heals in every style. Switch the whole kit with one theme or any single style with one setting. Built for multiplayer: only the attacker sees their hit markers and numbers, only the victim sees where a hit came from, and everyone sees the same nameplates with real names and health. To use it in your own world, search ZeroMind for markersKit and install markersKit.package (it brings SecondWind, barsKit, Lifeline and MatchFlow with it), then add the Feedback component to any entity: SecondWind damage drives it with nothing to wire, even in an empty world. The package ships two guides: how to add a crosshair, hit markers and damage numbers to your game, and a step-by-step example that builds a small shooter from an empty world.
BIG STEAL CAR: ANDREAS-SAN
Updated 2mo ago
A third-person crime sandbox compressed into one dead-end Tokyo backstreet: walk Hozumi-dori 3-chome, take a car off the kerb, and see who was watching. Portrait — best on a phone.