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The Second Sun cover

The Second Sun

A Cretaceous tidal shore 900 km north of Chicxulub, in the 92 seconds where the key light changes source four times and the sea leaves and comes back.

Updated 1d ago2

Chaff cover2 plays

Chaff

Ninety-four seconds inside one man's helmet: a salvage diver swims a derelict orbital grain silo in hard vacuum, hunted by blind acoustic drones, spending twelve rounds of a bolt-driver as his only thruster.

Updated 1d ago1

Pastel Astral Dream cover

Pastel Astral Dream

A 97-second film: seven islands of confection hang in a starfield over a sea of poured cream, a warm nebula front crosses them, and what melts lifts instead of running down.

Updated 1d ago3

The House Wears a Face cover7 plays

The House Wears a Face

Merriweather Hall, 2 a.m., heavy rain. Over a hundred seconds the derelict ballroom composes itself into an enormous face aimed at the camera — and then closes its eyes. Nothing walks into frame.

Updated 1d ago2

Stained Glass Day cover3 plays

Stained Glass Day

One clear September day in a shut 1913 prairie bank, told entirely by the coloured light its one art-glass window drags across the room. 99 s, 18 shots, 24 fps.

Updated 1d ago2

First Light cover5 plays

First Light

Survive thirty days of polar night at an abandoned arctic weather station until the sun clears the horizon. The stove is the only warm thing for a thousand kilometres, the blizzard is coming, and one polar bear knows where you keep your food.

Updated 2d ago

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Ashcombe Vale Cemetery, Kent, October 1887. Ninety-five seconds of night, lit only by lightning and two gas mantles, in which one of eleven waiting-mortuary bells begins to ring.

Updated 2d ago

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A supercell crosses a salt-flat glider field: the sky turns the green that comes before hail, the pan floods, lightning lights the cloud from inside, and a double rainbow closes it. Two minutes, eighteen set-ups.

Updated 4d ago

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Ashcombe Vale Cemetery, Kent, October 1887. Ninety-five seconds of night, lit only by lightning and two gas mantles, in which one of eleven waiting-mortuary bells begins to ring.

Updated 5d ago

Sexton's Bell cover6 plays

Sexton's Bell

Ashcombe Vale Cemetery, Kent, October 1887. Ninety-five seconds of night, lit only by lightning and two gas mantles, in which one of eleven waiting-mortuary bells begins to ring.

Updated 5d ago2

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Oda Nobunaga conquers Sengoku Japan by out-raving his enemies. A four-lane psytrance rhythm game in portrait: three rival warlords, three tracks, and a duel you win by breaking the other man's nerve before the track runs out.

Updated 6d ago

Updraft cover4 plays

Updraft

A 96-second cinematic: a cylindrical paper archive 186 m tall burns down in fifteen shots, and the light source, the contents and the scale all invert.

Updated 7d ago

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A 99-second cinematic tech demo: an empty analytical chemistry lab at three in the morning, filmed inward from the whole room to three millimetres of meniscus, and then down through the surface of the liquid and never back out.

Updated 9d ago

Mother Liquor cover3 plays

Mother Liquor

A 99-second cinematic tech demo: an empty analytical chemistry lab at three in the morning, filmed inward from the whole room to three millimetres of meniscus, and then down through the surface of the liquid and never back out.

Updated 11d ago1

Green Sky cover3 plays

Green Sky

A supercell crosses a salt-flat glider field: the sky turns the green that comes before hail, the pan floods, lightning lights the cloud from inside, and a double rainbow closes it. Two minutes, eighteen set-ups.

Updated 11d ago2

Ashbloom cover7 plays

Ashbloom

A walled garden at the bottom of a volcanic crater, buried in ash and dead. Rain washes it clean, the plants come back, and for one hour before dawn the crater is lit by nothing but the flowers growing in it. Three minutes, twenty-five shots.

Updated 11d ago

Furrow cover5 plays

Furrow

Three minutes on a bone-white salt pan at high noon, where something the size of a city block arrives underneath a stranded rig, breaches, arcs two hundred metres through the air and goes back in — leaving a different place behind.

Updated 12d ago

The Emperor's Noon cover8 plays

The Emperor's Noon

A marble palace built as a water-driven machine, filmed on the one morning of the year it is started — from a dry basin at dawn to a mirror court at noon.

Updated 13d ago

Carrington Night cover13 plays

Carrington Night

Three minutes on an arctic plain: a geomagnetic storm reaches an HVDC converter station, arcs the insulator strings, detonates a transformer and takes the grid out to the horizon — until the only light left is the aurora.

Updated 13d ago

Chrome and Ash

Updated 16d ago

Sengoku Trance cover12 plays

Sengoku Trance

Oda Nobunaga conquers Sengoku Japan by out-raving his enemies. A four-lane psytrance rhythm game in portrait: three rival warlords, three tracks, and a duel you win by breaking the other man's nerve before the track runs out.

Updated 18d ago1

Lanternwake cover10 plays

Lanternwake

A Victorian gothic horror game in the fen. Raise your lantern and you can read, work and solve — and the Hollow Vicar can see you from across the village. Hood it and you are invisible, and useless. Everything turns on that one dial.

Updated 27d ago

BIG STEAL CAR: ANDREAS-SAN cover12 plays

BIG STEAL CAR: ANDREAS-SAN

A third-person crime sandbox compressed into one dead-end Tokyo backstreet: walk Hozumi-dori 3-chome, take a car off the kerb, and see who was watching. Portrait — best on a phone.

Updated 27d ago

Night Mail — Sorting Tower Seven cover1 play

Night Mail — Sorting Tower Seven

A factory-automation game about the post. A mile under the city, the night train drops the sacks and you build the cast-iron machine that sorts, stamps and fires every parcel up the right pneumatic tube before the shift ends. You never touch a parcel — you find out where your layout was wrong by watching it jam.

Updated 27d ago