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Open Sesame: Doors, Switches, Locks and Chests Kit cover

Open Sesame: Doors, Switches, Locks and Chests Kit

Walk a gallery of everything a player can use: 7 doors, 7 switches, key, keycard and combination locks, 4 loot containers, a barricade and trigger zones, each with "Press E" prompts for keyboard, gamepad and touch, in 5 prompt styles and 3 looks. Multiplayer from the ground up and wired with no code. Install interactKit.package from ZeroMind to add any of it to your own world.

Updated 4d ago

Treasure Trove: Coins, Hearts and Power-Up Pickups Kit cover

Treasure Trove: Coins, Hearts and Power-Up Pickups Kit

Coins, gems, hearts, shields, keys, letters and power-ups for any multiplayer game. This world opens on a walk-through gallery of all 47 pickup looks in five styles (cartoon, sci-fi, fantasy, pixel art, realistic), each labelled with the name you type to use it, plus a station for every behaviour: magnets, respawn, blink-and-vanish, coin bursts, treasure chests, mystery boxes, speed, jump, double damage and invincibility, with a coin counter HUD. One Pickup component switches looks live with one setting (prefab = "heart", "speedOrb", "pixelGem"...), and when two players grab at once there is exactly one winner. To use it in your own world, search ZeroMind for "pickupsKit" and install it: one install brings the kit and everything it builds on (SecondWind, juiceKit, Lifeline, MatchFlow). Version 2.3.0.

Updated 4d ago

Juicebox: Screen Shake, Hitstop and Impact Effects Kit cover

Juicebox: Screen Shake, Hitstop and Impact Effects Kit

Make every hit, explosion, pickup and level-up feel great with one call. juiceKit gives you camera shake, hitstop, screen flashes, squash and stretch and 12 particle effects, 51 presets in cartoon, realistic, pixel and sci-fi looks, multiplayer-ready. Walk the showroom and trigger every one, then install juiceKit from ZeroMind into your own world.

Updated 4d ago

Banana 2077 cover

Banana 2077

A neon-noir action RPG starring V, a katana-wielding street-samurai banana, in rain-soaked Banana City. Slice fruit gangs into pieces, take quests and gigs, romance four characters, hack with Breach Protocol, and climb Megabuilding H10. Grow V across 5 perk trees, 5 attributes and 50 levels; skills that level by use; street cred that unlocks the best vendor stock; and tiered loot you can break down and upgrade.

Updated 4d ago

Hitmark Range: Crosshairs, Hit Markers, Damage Numbers and Nameplates cover

Hitmark Range: Crosshairs, Hit Markers, Damage Numbers and Nameplates

A firing range that shows off markersKit, drop-in combat feedback for shooters and brawlers: 72 styles of crosshairs, hit markers, damage-direction indicators, floating damage numbers and nameplates, in six themes (realistic, sci-fi, fantasy, cartoon, pixel, minimal). Walk the range, press G for the style panel, and watch dummies take hits, crits, headshots, kills and heals in every style. Switch the whole kit with one theme or any single style with one setting. Built for multiplayer: only the attacker sees their hit markers and numbers, only the victim sees where a hit came from, and everyone sees the same nameplates with real names and health. To use it in your own world, install the markersKit package from ZeroMind (it brings healthKit, barsKit, Lifeline and MatchFlow with it) and add the Feedback component to any entity: healthKit damage drives it with nothing to wire, even in an empty world.

Updated 4d ago

Soundstage: Adaptive Music, Footsteps and Ambience Kit cover

Soundstage: Adaptive Music, Footsteps and Ambience Kit

Drop-in game audio for any world. Adaptive music in eight genre sets with crossfades and intensity layers, sound effect banks with random takes and cooldowns, footsteps that change with the floor and the footwear (shoe, boot or barefoot), ambience zones that blend as you walk, and a mix with volume groups and ducking. Walk the gallery to hear it all, then install the soundstage package from ZeroMind into your own world and add the Footsteps component to your player.

Updated 5d ago

Second Wind: Health, Damage and Respawn Kit cover

Second Wind: Health, Damage and Respawn Kit

Give anything in your game health, damage, death and respawn with one component. Walk the gallery to see it all running: six health displays (HP bar, regenerating shield, armour, hearts, lives, downed-then-revive), eight damage types with flames, sparks and damage numbers every player sees, eight death styles from instant respawn to ragdoll and dissolve, a kill feed in five looks (minimal, sci-fi, fantasy, cartoon, pixel), traps, teams and genre presets from shooter to party game. To use it in your own world, install the SecondWind package, then install Lifeline and MatchFlow into /source in a second step, and start from the README's five-minute lava pit example.

Updated 5d ago

Press Start Studio: Title, Pause, Settings and Credits Menus cover

Press Start Studio: Title, Pause, Settings and Credits Menus

Every menu your game needs, ready to drop in: title, per-player pause, settings, game over, victory, loading and scrolling credits, in 8 looks (sci-fi, fantasy parchment, cartoon, pixel retro, minimal, military, horror, cozy) and 4 layouts (centred list, side rail, card carousel, radial), switched with one call. Works with keyboard, gamepad and touch, in English, Português (BR) and Español, and is built for multiplayer worlds. Open the gallery here to browse every look, layout and screen, or walk around and pause for real. To use it, install the menusKit package (61aaf7c0-6b6e-4451-9141-a5ef7a087272) from ZeroMind in one step; it brings controlsKit along for button prompts and rebinding.

Updated 5d ago

NIGHTGLIDE: Skyline Circuit cover

NIGHTGLIDE: Skyline Circuit

Neon hover racing on a floating track above a night megacity. Three laps against three AI rivals, with boost pads, a lap timer and a results screen at the finish.

Updated 5d ago

Smog cover

Smog

Victorian horror mystery in a fog-choked 1888 Whitechapel. As Inspector Silas Crane, follow the evidence through rain-slick gaslit streets, fight the smog-turned Choked with cane and lantern flare, and shut down the Miasma Engine before it poisons all of London.

Updated 7d ago⑂ 1

Lifeline: Health, Damage & Respawn Kit cover

Lifeline: Health, Damage & Respawn Kit

Drop-in health for anything that can get hurt: shield, regen, i-frames, damage and heal zones, projectiles, respawn at spawn points, owner-authoritative multiplayer. 13 health bar styles (classic, segmented, ring, hearts, boss, overhead, minimal, stacked, sci-fi, fantasy, cartoon, pixel, orb), 7 damage-number styles and 5 hit effects, each switched by one field. Install the Lifeline package (7b85ce05) from ZeroMind, add Lifeline.Health to what can get hurt and Lifeline.LifelineHUD to one entity. Includes a playable showcase.

Updated 8d ago

Battle Zone Zero cover

Battle Zone Zero

A neon vector-arcade tank duel reborn in 3D. You are the last hover-tank on a black obsidian grid: hunt waves of red-trimmed enemy tanks by radar, duck behind glowing pyramids and monoliths, and trade shells until your hull gives out. Survive 10 waves to win.

Updated 10d ago⑂ 1

Patapon cover

Patapon

A Patapon tribute: drum 4-beat commands on the beat to march, attack, defend and retreat your one-eyed tribe, build combo into FEVER, and tear down the Zigoton fortress.

Updated 11d ago

Swords and Sandals NG cover

Swords and Sandals NG

A remake of the classic Swords and Sandals gladiator career as a 3D third-person action RPG. Walk a sunlit Roman town for gear, side quests and a romance with the healer Livia, then fight duels, lions and slave mobs in the arena up to the three-phase Iron Minotaur.

Updated 11d ago⑂ 1

Counter Strike 1.6 de_dust2 cover

Counter Strike 1.6 de_dust2

A de_dust2-style bomb-defusal map with the CS 1.6 round loop, built from original assets. Play 5v5 against stick-figure bots: buy menu, CS money rules, plant and defuse on A or B, first to 8 rounds.

Updated 14d ago

Amelia cover

Amelia

A cozy, story-driven HD-2D fantasy JRPG: pixel-art heroes in a hand-built 3D diorama world with tilt-shift, bloom and golden light, and stylish Persona-style turn-based battles.

Updated 15d ago

SURF VOID cover

SURF VOID

Counter-Strike: Source style surf. Strafe and turn into steep neon ramps to build speed over a sunset void, chain six stages through five checkpoints, and race your best time to the FINISH arch.

Updated 15d ago

Spooky Spook Spook cover

Spooky Spook Spook

A first-person physics roguelite: rise as a lone skull in a moonlit crypt arena, smash swarms of ghouls, pumpkin imps and wisps, and bolt the bones they drop onto yourself to grow a procedurally built monster.

Updated 15d ago⑂ 2

Toddler of Duty cover

Toddler of Duty

A dead-serious military first-person shooter where every soldier is two years old. Hold the backyard with a stick rifle that goes "pew", pinecone grenades and a poop-bomb ultimate in a 5v5 team deathmatch against rival toddler bots.

Updated 15d ago

Luminaria cover

Luminaria

A 3D light-puzzle descent into a hollow mountain. Bend beams with mirrors, split white light with prisms, strip colours with stained glass and mix them back into magenta, cyan, yellow and white to wake the Sigil Locks — six chambers deep, down to the Heart of the Mountain.

Updated 15d ago

Sneaky Pooper cover

Sneaky Pooper

You are Gary. Gary had the Chili Dog Special. Gary is at the pool. Sneak past lifeguards, do the deed at a blind spot with a straight face, and stroll out before anyone notices. A 3D stealth comedy across three pools.

Updated 15d ago⑂ 4

Church is on Fire cover

Church is on Fire

Halloween night in a Norwegian fjord valley. With three matches, a jack-o'-lantern oil lantern and a bundle of kindling, read the wind and the damp and burn down a procedurally generated stave church. Every round is a new church, new weather, and a graded result.

Updated 15d ago

In the Wire cover

In the Wire

A dark wireframe horror story with Persona-style turn-based combat. You are a faceless graphite stick figure, drawn into a dying 1999 memory archive, walking a cyan-line town of the dead where something is coloring people in. This build is the Prologue.

Updated 16d ago

Fruit Fly cover

Fruit Fly

A real fly brain, running. All 164,587 neurons of the MaleCNS Drosophila connectome spike on the GPU and drive a fly in an arena you can walk into. Stimulate, silence and ablate any cell type at the lab bench, run five one-press experiments, and watch what the animal does about it.

Updated 1mo ago⑂ 3