Aisle of Shame
A social-stealth comedy in a supermarket at a quarter to midnight. Your shopping list is nine humiliating things, and the obstacle is not guards — it is everyone who knows you, walking over to say hello.
Nine Bells
A hand-painted 2D climb through a plague city under quarantine. You are the physician; your cane, your censer and your tinctures are the only way up. Nine bells, five patients still breathing, one gate. Nothing in this game is killed.
Slag Saint
A one-fight boss game. You are the Emberward, sent down into a drowned bronze foundry to cool the furnace-god chained in its basin — fifteen metres of scorched bronze with a cathedral bell for a head. Read the wind-up, break its poise, drive the blade into the open core.
EMBERLINE
A 2D pixel-art fighting game set on the last working rail line out of a smog-choked city. Pick a fighter, take four opponents best-of-three, and beat the Warden at the end of the line.
Sillage
Grasse, 1954. You are a perfumer with an organ of thirty-six materials and six commissions ahead of you. Clients ask for a shape in time, never a list of ingredients — so you can use everything they love and still be refused.
Saltcrown
The sea has been rising for four generations and one stone is left above it. Raise a city up the side of a granite sea-pillar, course by course, and decide every few seasons what you carry above the waterline and what you leave to drown.
Red String Over the Atlantic
A 1927 murder aboard a rigid airship that you solve on a corkboard: pin two pieces of evidence together with red string, and the string only holds where the two genuinely contradict each other. Name the killer before Lakehurst — and prove it.
Anvil Crown
A vertical arcade shooter set inside a single supercell: climb 3000 metres of storm, fly to aim as the crosswind takes your nose off your heading, and break the mesocyclone turning at the top.
Deep Field
You drift alone over deep water at night and lower a lit lure into the black. Nothing is caught — the game is naming what rises to your light before it turns and sinks away.
Locust
You are the swarm, not the insect: steer a living cloud of tens of thousands of locusts across two kilometres of farmland, dive into a wheat field and strip it bare under you. Two rival swarms are working the same ground, and the sun is going down.
Ironspine
Free-solo the spine of a dead colossus in a storm sea. Two hands, no rope, and every grip carrying a load you can watch in newtons — 190 metres of wet iron between you and the Crown Beacon.
Escapement
Turn-based tactics inside a colossal clock tower where the battlefield is the gear mechanism. Five wind-up automata hold the escapement against a climbing rust-blight — and at the end of every turn the machine advances one tooth, the rings counter-rotate, the crossings swing out of reach, and everyone is carried somewhere else.
Hullbreaker
A dead freighter is adrift in low orbit and you are the scrapper sent to take her apart. Cut her plating free with a plasma torch, magclamp it, and haul it home on thrusters that have no brakes — before your air runs out.
Chairshift GP
Formula 1, except the grid is racing wheelchairs. Three laps of a floodlit night street circuit: brake-drift the corners to bank a boost, dump it down the straight, grab a crate and put a missile into the racer ahead.
Amagiri: Hollow Bell
A drowned mountain valley is forgetting its own name. Wade out to the three who remain, talk with them properly, and carry what they give you up to the silent bell — before the colour leaves the water for good.
Hero Line Wars: Emberfront
You hold one lane of a rift canyon inside an erupting volcano while monsters march at your Nexus. Kill them for gold, spend it sending worse monsters down the enemy's lane, and watch every purchase raise your income forever until one Nexus falls.
Repro 8173 Runtime Profile
Paper Sky
One button, one folded paper crane, and a forest of bamboo scaffolding over a dusk city. Flap through the gaps and count them; clip one pole and you crumple, then you are one press away from chasing your number again.
Ninja Pirates of the Baltic
Aurelian Drift
You are the last helm of the sunjammer Aurelian, crossing a star system that is going out. Burn charge to reach the few lights still showing in the dark, hold a scan on each one, and spend what it gives you — three relics open the Gate at the system's edge, and an empty tank leaves you drifting forever.
Cinder Crown
A stratovolcano is coming apart under you. Six survey pylons ring the crater rim — stand in each one long enough to arm it, dodging lava bombs, while the lava lake climbs the caldera on a clock that does not care how you are doing. One continuous run, two minutes, win or lose.