Vaporwave Revolution
First-person aesthetic explorer: wander an eternal-sunset dream plaza, awaken five shader-shifting shrines, hunt hidden glyphs, and trigger the Revolution. Chill — no timer, no fail state. Custom WGSL throughout: animated gradient sky with pixel sun, scrolling neon grid, chrome fresnel, rippling pools, and a full VHS post stack.
I am proud of you
A small heavy game about Ella. Top-down, slow, quiet: wake up, pick the few tasks you have energy for, and — maybe — touch the things he left behind. 5–7 days. Two endings. One voicemail.
Wheelchair Jousting
A stylized medieval tournament sport played straight — except the steeds are wheelchairs. Charge down the list, read your rival's lance, and unseat four knights to claim the championship.
Manhattan Skies
Third-person arcade jet flight over a stylized Manhattan. Race glowing ring gates through the skyscraper canyons in Time Trial, or cruise free and land on a helipad. W/S pitch, A/D roll, Q/E yaw, Shift/Ctrl throttle, Space afterburner.
Flamethrower Gardening
First-person arcade score-attack: defend your raised-bed garden from waves of invasive weeds and pests with a flamethrower. Torch threats for combos, manage your fuel, survive all seven waves, and burn down the Bramble King.
The Spider Hole
First-person stealth-survival. A hunted fugitive hides in a walled mud-brick farm compound beside a river. Forage by day, vanish into a camouflaged spider hole by night, and survive five escalating raids — patrols, search dogs, thermal spotters, and a helicopter — through Operation Red Dawn to escape at dawn.
Densha de GO! — Zero Lines
First-person train-driver sim: work the master controller, obey signals and speed limits, and stop your commuter train dead on the platform marker — on schedule. Two routes, S–D grading, persistent progression.
Silent Wolf
First-person WWII U-boat combat sim. Command a Type VII on a North Atlantic patrol: hunt convoys on the hydrophone, stalk to firing position, lead your torpedo shots through the periscope, then dive deep and run silent as destroyer escorts hammer the sea with depth charges. Four crewable stations (helm, periscope, hydrophone, bridge), a dense synthesized soundscape with subtitled crew callouts, three difficulties, and a persistent career: tonnage you sink accrues across patrols and unlocks a fifth torpedo tube, a longer-range hydrophone, and Ace patrols. Sink the tonnage goal and bring the boat home.
Advance Wars
A faithful voxel recreation of Advance Wars (GBA). Turn-based tactical strategy — Orange Star vs Blue Moon AI across three maps, with terrain, fog, economy, capturing, and COs.
SNAILCAT — A Slimey 3D Adventure
Retro low-poly 3D collectathon platformer. Crawl and shell-roll a tabby-in-a-snail-shell across floating checkerboard dream islands, pop beetles, dodge swoopers, collect gems, and crack the Gate Guardian to open the castle portal. By MeowWare Interactive.
Siege of Constantinople
1453. You command the Ottoman host before the Theodosian Walls. A single-scene RTS: drag-select your azabs, janissaries, sappers and archers; spend gold and gunpowder on Orban's great bombards and siege towers; batter a wall segment to rubble and pour through the breach to seize the city before the relief fleet arrives — while Byzantine archers, Greek fire, masons and sorties fight to stop you. Three historical start days to unlock, a codex of 1453 history, persistent victories.
Jester — A Season of Knives and Laughter
Dark medieval court intrigue: you are the King's fool. Juggle, jest and tumble to hold the King's mood through 12 candlelit feasts — and listen at the tables, for someone means to poison him tonight.
Sauna Master
A first-person Finnish sauna simulator. You are the löylynheittäjä — tend the kiuas, throw löyly on the stones, feed the fire, work the vent, and keep every bather's temperature and steam bands satisfied before the shift clock runs out. Five patron archetypes (traditionalist, tourist, elder, athlete, family), five shifts with quotas and unlockable upgrades, tips, high scores, colorblind-safe UI, and a fully Luau-synthesized soundscape: steam hiss, fire crackle, door creaks, kantele. Voxel-built sauna, zui HUD and menus. WASD + mouse, SPACE to throw löyly, E/Q stove, F wood, V vent, R refill, ESC pause.
Sado: The Way of Tea
A quiet first-person tea ceremony. Perform the eight steps of usucha temae — purify, wipe, rinse, scoop, pour, whisk, present, serve — graded on Harmony, Respect, Purity and Tranquility. Four seasons, procedural audio, a rank to earn.
Sine wave audio test
A minimal audio test world: a SineSpeaker entity plays a looping 440 Hz sine tone to verify that audio playback works.
Wormfall
Liero-style 2.5D destructible-terrain deathmatch: 9 weapons, ninja rope, jetpack, bots, match timer with sudden death.
Katamari Cosmos
Roll a sticky katamari through four themed arenas, absorbing everything smaller than the ball. Combo chains, Royal Star time bonuses, S/A/B/C ranks, and a collection to fill — reach the target diameter before the clock runs out and become a star.
Karesansui — the dry garden
A meditative Japanese rock garden. Place, drag, and resize stones; the raked sand bends into rings around them. Three rake patterns (lines, spiral, basket weave), three stone types, a time-of-day sun, save/load preset arrangements, and pitch-mapped zen tones.
Chain Reaction
A tabletop Rube Goldberg machine: push one domino and watch a 12-stage cascade — dominoes, a steel ball, ramps, a loop, toppling tiles, a spinning windmill, a hinged seesaw bridge, and a plunger that rings the bell. Synthesized sound effects and music, star ratings, and an unlockable golden machine skin.
Colony — Ant Sandbox
Top-down god-mode ant-colony sandbox. Hundreds of ants self-organise pheromone trails to haul food home; deliveries stock a reserve that hatches new workers, while spiders hunt the colony and rain storms wash the trails away. Place food, walls and scent trails, chase score milestones, and tune the swarm live with sliders.
Jewel Cascade
A faithful Bejeweled-style match-3. Swap adjacent gems to line up 3+, trigger cascades for rising combos, and forge Flame gems (match-4) and Hypercubes (match-5). Three modes: Classic, Timed, and Zen.
Rubik's Cube
Pokémon Red — Kanto Vertical Slice
A faithful top-down Game Boy RPG rendered in a 160×144 4-shade green framebuffer. Choose a starter, battle wild Pokémon and trainers, catch, level up, heal, and reach Viridian City.
Aether Sands
A 2D falling-sand alchemy sandbox — arcane powders, liquids, gases and living matter fall, flow, react and glow on an alchemist's slate. Pure creative toy.